VulkanSplatting
awesome-3D-gaussian-splatting
VulkanSplatting | awesome-3D-gaussian-splatting | |
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1 | 2 | |
84 | 4,498 | |
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- | 9.7 | |
about 2 months ago | 3 days ago | |
C++ | ||
GNU Lesser General Public License v3.0 only | MIT License |
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VulkanSplatting
awesome-3D-gaussian-splatting
- MrNeRF/awesome-3D-gaussian-splatting: Curated list of papers and resources focused on 3D Gaussian Splatting
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Gsplat: CUDA accelerated rasterization of gaussians with Python bindings
Something close to what you mention is dynamic scene capture, such as this paper: https://dynamic3dgaussians.github.io/
You can manipulate the splats in viewer, kind of similar to a pointcloud, something to the effect of https://twitter.com/parazar/status/1713618668788109357 but there are a bunch around social media.
This has an entrypoint to the research and various projects so far: https://github.com/MrNeRF/awesome-3D-gaussian-splatting
What are some alternatives?
splat - WebGL 3D Gaussian Splat Viewer
2D-Gaussian-Splatting - A 2D Gaussian Splatting paper for no obvious reasons. Enjoy!
3DGS.cpp - A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
gaussian_splatting_notes - A detailed formulae explanation on gaussian splatting
SuGaR - [CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering