Vulkan-Docs
matrix.to
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161 | 251 | |
2,669 | 874 | |
0.5% | 3.1% | |
8.4 | 4.9 | |
8 days ago | 14 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vulkan-Docs
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GPU synchronization in Godot 4.3 is getting a major upgrade
Pipelines (or in general terms PSOs) are the most problematic aspect of Vulkan / DX12 - much more than synchronization! Large parts of the gamedev industry seems to recognize all the performance issues with pipelines and therefore companies are experimenting with newer models like the VK_EXT_shader_object extension ("Vulkan without Pipelines": https://www.khronos.org/blog/you-can-use-vulkan-without-pipe...).
I've written a detailed comment about this before here (https://news.ycombinator.com/item?id=37843946#37845431) but for a much more comprehensive explanation by an engineer from Nintendo read the initial proposal for the VK_EXT_shader_object extension: https://github.com/KhronosGroup/Vulkan-Docs/blob/main/propos...).
There's also Casey Muratori's mail to the Vulkan advisory on 2015 that basically predicts this whole clusterfuck would happen: https://github.com/cmuratori/misc/blob/main/vulkan_dynamic_s...
- Vulkan 1.3.273 spec update
- [Roadmap Feedback] Function Pointers with some limitations
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New Vulkan Documentation Website
Apple -> MoltenVK is an emulation layer and doesn't give you as much control as using Metal directly.
Nintendo and Sony prefer their own APIs, NVN and LibGNM, and AIUI Vulkan is a second-class API on those platforms which does not offer as much power, it is widely understood studios use NVN and LibGNM to get access to the real hardware on those platforms.
Windows/AMD/NVidia/Intel -> HW manufacturers tend to prototype and release new features with D3D first and then 'backport' them to Vulkan after a while. DirectX 12 for example had mesh shaders for over 2 years before Vulkan got a vendor neutral extension for them[0]
Android and Linux are the only platform where Vulkan is a first-class citizen.
You could maybe argue Nvidia treats Vulkan as a first-class citizen because they tend to have vendor-specific Vulkan extensions for the latest features available before anyone else. But otherwise, no, Vulkan is not a first-class API anywhere except Linux and Android.
Graphics API wars are alive and well.
[0] https://github.com/KhronosGroup/Vulkan-Docs/issues/1423
- Vulkan 1.3.267 spec update
- Vulkan 1.3.266 spec update
- Vulkan 1.3.262 spec update
- Vulkan 1.3.260 spec update
- Vulkan 1.3.257 spec update
- Vulkan 1.3.256 spec update
matrix.to
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Lunatik: Lunatik is a framework for scripting the Linux kernel with Lua
Happy to see this on HN =). Lunatik’s main author here. AMA.
Please feel welcome to join us on Matrix [1] as well.
[1] https://matrix.to/#/#lunatik:matrix.org
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The KDE desktop gets an overhaul with Plasma 6
There is this list of 15-minute bugs that should be easy to tackle https://bugs.kde.org/buglist.cgi?bug_severity=critical&bug_s...
Also strarting on smaller KDE applications is usually a great way to start, For example the Plasma widgets/applets or KDE games or educational applications.
You can join the New Contributors char room on Matrix to get help with starting out https://matrix.to/#/#new-contributors:kde.org
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Contributing Scrutiny to Nixpkgs
There's also https://matrix.to/#/#review-requests:nixos.org
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The Matrix Trashfire
Hi, I'm the Thib person mention in this article, and I agree that QA is super important. I can mostly talk about matrix.org, since I have little power over the Element clients. Disclaimer though: I'm technically employed by Element (to make paperwork simpler since I'm France-based, Element has an entity in France, and the Foundation is UK-based), but I'm working for the Foundation full time.
This kind of article is super valuable since it gives us the perspective of a new user. I opened https://github.com/matrix-org/matrix.org/issues/2178 to translate the gripes mentioned in the issue into actionable items for us. I took action on the most urgent one (updating the Try Matrix page), but want to take the time to go beyond the surface symptoms and address the root cause of the other gripes.
On the Foundation side, we're a small but mighty team of four. The website is currently maintained part time by me and a volunteer who is doing an excellent job at it.
As I wrote recently in a blog post "Tracking what works, not people" (https://ergaster.org/posts/2024/01/24-tracking-what-works/), I would love to have the resources to conduct user research and user testing on the website but I unfortunately don't. We deployed privacy-preserving analytics to see where people drop and what confuses them. It's not nearly as good as proper QA and user testing, but that's what we can afford for now.
Overall I'm grateful to the author for documenting their frustration, and even more grateful for reacting constructively to our responses and integrating them in the blog post! One of the strengths of open source is to find and address issues collectively. I consider this blog post to be a good open source contribution.
If people around believe in our mission and want to help us with their brainpower, I invite them to join our "Office of the Matrix.org Foundation" room: https://matrix.to/#/%23foundation-office:matrix.org
For those aligned with our mission and who want to support us financially, the https://matrix.org/support/ page should give you all the information you need to help us out.
- Show HN: Forward Email – Open-Source Quantum Safe Encrypted Email Service
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OpenBao – FOSS Fork of HashiCorp Vault
https://matrix.to/#/#openbao-general:chat.lfx.linuxfoundatio...
- Holiday Reminder to Change Your Keyboard Layout and Self-Improve [video]
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Show HN: Desert Atlas, a Self-Hosted OpenStreetMap App for Sandstorm
Hi all,
This project release is a long time coming. It was a big uphill battle, and by far my largest endeavor so far. I built it for Sandstorm because I believe in Sandstorm's model, and I wanted to show that there's still life and potential in it. If you're inspired, joining our OpenCollective would be really helpful: https://opencollective.com/sandstormcommunity (keeping in mind that Sandstorm has now moved from its original leadership to a community project https://sandstorm.org/news/2023-11-03-from-io-to-org).
You can also join our mailing list or connect on the fediverse: https://sandstorm.org/community (The IRC link is outdated, we've effectively moved to Matrix for now due to the libera.chat split: https://matrix.to/#/#sandstorm:libera.chat)
Also: I'm open for hire! You can see some of my skills in putting things together in this blog post. I'd love to work in something FOSS or OSM related, but not a requirement. I mostly do Python and Golang, with a bit of Haskell under my belt. Other projects and resume here: https://github.com/orblivion/me
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Shutting down the Matrix bridge to Libera Chat
I really appreciate you sharing your concerns, and for all the hope and energy you've put into Matrix to date. Very much to your point, we're not yet in a state where I recommend Matrix to friends and family. Right now I only use it with people in FOSS and other circles where folks are a little more patient with the tech.
Only time will tell, and of course I'm biased as the Matrix.org Foundation's Managing Director, but I think there's good reason to remain hopeful:
The spec continues to evolve with major improvements expected in feature set and performance in the next year as we get to the 2.0 spec release, the Foundation is staffing up and beginning to fundraise, we're on the cusp of holding our first ever community elections to seat a Governing Board, and adoption has continued doubling on an annual basis.
I invite you and anyone else who is invested and/or concerned to join us in the Foundation's new office room – it's a way to get a view into ongoing activities, ask questions, provide direct feedback, and celebrate all the little wins on our way to collective success: https://matrix.to/#/#foundation-office:matrix.org
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USB Made Simple (2008)
Cool! Just in case you haven't come across this, we've got a (rather quiet lately) chat that might be useful.
https://matrix.to/#/#usb-rs:matrix.org
What are some alternatives?
wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.
cinny - Yet another matrix client
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
fluffychat
webgpu-wgsl-hello-triangle - An example of how to render a triangle with WebGPU using WebGPU Shading Language - the "Hello world!" of computer graphics.
syphon - ⚗️ a privacy centric matrix client
Vulkan-Headers - Vulkan header files and API registry
Ferdi - Ferdi is a free and opensource all-in-one desktop app that helps you organize how you use your favourite apps
WASI - WebAssembly System Interface
gomuks - A terminal based Matrix client written in Go.
Vulkan - Examples and demos for the new Vulkan API
jellyfin-androidtv - Android TV Client for Jellyfin