Vrmac VS webview

Compare Vrmac vs webview and see what are their differences.

Vrmac

Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4. (by Const-me)

webview

Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows). (by webview)
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Vrmac webview
45 68
104 12,005
- 1.0%
3.6 8.5
over 2 years ago 6 days ago
C# C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Vrmac

Posts with mentions or reviews of Vrmac. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-29.
  • New Renderers for GTK
    9 projects | news.ycombinator.com | 29 Jan 2024
    Couple times in the past I have implemented GPU-targeted GUI renderers, here’s an example: https://github.com/Const-me/Vrmac?tab=readme-ov-file#vector-... https://github.com/Const-me/Vrmac/blob/master/Vrmac/Draw/VAA...

    2D graphics have very little in common with game engines. The problem is very different in many regards. In 2D, you generally have Bezier and other splines on input, large amount of overdraw, textures coming from users complicate VRAM memory management. OTOH, game engines are solving hard problem which are irrelevant to 2D renderers, like dynamic lighting, volumetric effects, and dynamic environment.

  • Was Rust Worth It?
    18 projects | news.ycombinator.com | 25 Oct 2023
    > Part of Panama

    Most real-live C APIs are using function pointers and/or complicated data structures. Here’s couple real-life examples defined by Linux kernel developers who made V4L2 API: [0], [1] The first of them contains a union in C version, i.e. different structures are at the same memory addresses. Note C# delivers the level of usability similar to C or C++: we simply define structures, and access these fields. Not sure this is gonna be easy in Java even after all these proposals arrive.

    For a managed runtime, unmanaged interop is a huge feature which affects all levels of the stack: type system in the language for value types, GC to be able to temporarily pin objects passed to native code (making copies is prohibitively slow for use cases like video processing), code generator to convert managed delegates to C function pointers and vice versa, error handling to automatically convert between exceptions and integer status codes at the API boundary, and more. Gonna be very hard to add into the existing language like Java.

    > "Vector API" JEP

    That API is not good. They don’t expose hardware instructions, instead they have invented some platform-agnostic API and implemented graceful degradation.

    This means the applicability is likely to be limited to pure vertical operations processing FP32 or FP64 numbers. The rest of the SIMD instructions are too different between architectures. A simple example in C++ is [2], see [3] for the context. That example is trivial to port to modern C#, but impossible to port to Java even after the proposed changes. The key part of the implementation is psadbw instruction, which is very specific to SSE2/AVX2 and these vector APIs don’t have an equivalent. Apart from reduction, other problematic operations are shuffles, saturating integer math, and some memory access patterns (gathers in AVX2, transposed loads/stores on NEON).

    > most of these are not done / not in a stable LTS Java release yet

    BTW, SIMD intrinsics arrived to C# in 2019 (.NET Core 3.0 released in 2019), and unmanaged interop support is available since the very first 1.0 version.

    [0] https://github.com/Const-me/Vrmac/blob/master/VrmacVideo/Lin...

    [1] https://github.com/Const-me/Vrmac/blob/master/VrmacVideo/Lin...

    [2] https://gist.github.com/Const-me/3ade77faad47f0fbb0538965ae7...

    [3] https://news.ycombinator.com/item?id=36618344

  • Stable Diffusion in pure C/C++
    8 projects | news.ycombinator.com | 19 Aug 2023
    I have minimal experience with Rust. OTOH, programming C++ for living since 2000, with a few gaps when I used other languages like Obj-C and C#.

    I agree C++ is very hard to learn if you only have experience with higher-level languages like Python and Scala. I think there’re two reasons for that.

    C++ is unsafe. There’s no way around this one, it was designed that way, like C or assembly. Still, with modern toolset it’s not terribly bad. Compilers print warnings, BTW I typically ask them to treat warnings as errors to deliberately fail the build. On Windows, a combination of debug build, debug C runtime, and visual studio debugger helps tremendously. Linux compilers have these sanitizers (address, memory, thread, undefined behavior) which are comparable, they too sacrifice runtime speed for diagnostics and debuggability.

    Another reason, the language itself is very complicated, especially the templates. However, just because something is in the language doesn’t mean it’s a good idea to use it. You don’t need to be familiar with that stuff unless doing something very advanced, like customizing the Eigen C++ library. Don’t follow the patterns found in the standard library: unlike your code, that library has good reasons to use that template BS. If instead of templates you do something else, C++ becomes much easier to use, and most importantly other people will still be able to read and understand your code. Another reason to avoid excessive template metaprogramming, it slows down the compiler, because template-heavy code often needs to be in headers as opposed to cpp files.

    P.S. If you don’t need extreme levels of performance (defined as “approach the numbers listed in CPU specs”, the numbers are FLOPS or memory bandwidth), and you don’t need the ecosystem too much, consider C# instead of C++. Much faster than Python, often faster than Scala or Java, easy integration with C should you need that (same as Rust, much easier than Python or Java), the only downside is these ~100MB of the runtime. The reputation is weird, but technically the language and runtime are pretty good. For example, here’s a C# library which re-implements a subset of ffmpeg and libavcodec C libraries: https://github.com/Const-me/Vrmac/tree/master/VrmacVideo

  • Media Player Element now available for cross-platform apps everywhere dotnet runs
    2 projects | /r/dotnet | 6 Jun 2023
    BTW, I did that too for 32-bit ARM Linux on Raspberry Pi 4, back in 2020: https://github.com/Const-me/Vrmac/tree/master/VrmacVideo Unlike Uno, my implementation doesn’t use libVLC and is written mostly in C#, only audio decoders are in C++. To decode video, I directly consume V4L2 Linux kernel APIs.
  • Ask HN: Those making $0/month or less on side projects – Show and tell
    95 projects | news.ycombinator.com | 27 Jan 2023
    Doing that for decades.

    An app for Windows phone, downloaded 140k times: https://github.com/Const-me/SkyFM

    Cross-platform graphics library for .NET: https://github.com/Const-me/Vrmac

    Recently, offline speech-to-text for Windows: https://github.com/Const-me/Whisper

    At this point, I consider side projects like that as a hobby.

  • Minimal Cross-Platform Graphics
    11 projects | news.ycombinator.com | 24 Jan 2023
    I think this needs much more complexity to be useful.

    For the rendering, ideally it needs GPU support.

    Input needs much more work, here's an overview for Windows: https://zserge.com/posts/fenster/

    Windows' Sleep() function has default resolution 15.6ms, that's not enough for realtime rendering, and relatively hard to fix, ideally need a modern OS and a waitable timer created with high resolution flag.

    Here's my attempt at making something similar, couple years ago: https://github.com/Const-me/Vrmac

  • An MP4 file first draft
    7 projects | news.ycombinator.com | 26 Nov 2022
  • Cppfront, Herb Sutter's proposal for a new C++ syntax
    13 projects | news.ycombinator.com | 17 Sep 2022
    I agree about Python or PHP.

    However, for Java or modern C#, in my experience the performance is often fairly close. When using either of them, very often one doesn’t need C++ to be good enough.

    Here’s an example, a video player library for Raspberry Pi4: https://github.com/Const-me/Vrmac/tree/master/VrmacVideo As written on that page, just a few things are in C++ (GLES integration, audio decoders, and couple SIMD utility functions), the majority of things are in C#.

  • Vulkan update: version 1.2 conformance for Raspberry Pi 4
    7 projects | news.ycombinator.com | 3 Aug 2022
    To be fair, in modern GL versions they fixed some of these things. In GLES 3.1 which I used a lot on Pi4 https://github.com/Const-me/Vrmac/ GPU vertex buffers and shaders worked fine, GLSL compiler in the drivers worked fine too.

    However, others issues are still present. There’s no shaders bytecode, they have an extension to grab compiled shaders from GPU driver to cache on disk, but it doesn’t work. The only way to create shaders is separate compile and link API calls. Texture loading and binding API is still less than ideal.

  • Advice for the next dozen Rust GUIs
    14 projects | news.ycombinator.com | 15 Jul 2022

webview

Posts with mentions or reviews of webview. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-09.
  • Why Bloat Is Still Software's Biggest Vulnerability
    4 projects | news.ycombinator.com | 9 Feb 2024
    You can create the webview using each platforms native GUI toolkit and setup JS communication yourself OR you can use a lightweight library that does it for [1] (search its README for language "bindings").

    [1] https://github.com/webview/webview

  • Ask HN: Do we still need Electron?
    1 project | news.ycombinator.com | 12 Sep 2023
    Each platform has it's own webview control available as a shared library installed with the OS.

    MacOS has WKWebKit based on WebKit.

    Windows has WebView2 based on Edge/Chromium.

    Linux has webkit2gtk based on WebKit.

    Tools like Tauri use a simple cross-platform single-header abstraction called webview.h[1].

    Electron no longer allows Node.js to be called from renderer processes, all communication with Node.js is done via IPC.

    In this case, why do we still need Electron? Why does it have to be tied to V8/Node.js?

    The fact that Chromium Embedded Framework exists and is third-party makes me think that Chromium wasn't designed for being embedded, and Electron is filling that gap.

    This is elucidated here further here https://trac.webkit.org/wiki/WebKit2:

    > it's difficult to reuse their work...if another WebKit-based application or another port wanted to do multiprocess based on Chromium WebKit, it would be necessary to reinvent or cut & paste a great deal of code.

    It makes me think that perhaps WebKit was the better choice for embedding. The fact that Node used V8 made Chromium the choice, and that Node being called from the renderer was the original way of working. Maybe because WebKit didn't have a build for Windows was an issue too...

    But now that we have Bun, perhaps it's time that WebKit becomes that browser target of choice for desktop apps on macOS.

    Unless WebView2 for macOS arrives, which would have a more sane cross-platform story. WebView2 has a very large feature-set though which make take a while to implement for macOS.

    [1]: https://github.com/webview/webview/blob/master/webview.h

  • Nui C++ User Interface Library
    4 projects | /r/cpp | 2 Jun 2023
    Nui could base on this in theory. Nui uses https://github.com/webview/webview under the hood, which provides browser windows for linux, windows or mac. Nui adds some cmake to make the "in-browser" and "main-process" part appear seemless, as well adding a DSEL for the "in-browser" view part.
  • [Golang] Recommandation de bibliothèque d'interface utilisateur légère
    6 projects | /r/enfrancais | 17 May 2023
    WebView 7k
  • Did you hear about using a web browser as GUI using C99?
    2 projects | /r/C_Programming | 10 May 2023
    You mean something like this?
  • Desktop apps with golang
    3 projects | /r/golang | 28 Apr 2023
  • Neutralinojs – Build lightweight cross-platform desktop apps with JavaScript
    8 projects | news.ycombinator.com | 26 Apr 2023
    Golang can compile to windows statically, and on Windows those bindings are using the MSWebView2 API (aka Microsoft Edge webview).

    I know that you can also compile the webview.cc into a dll specifically, and link against that. But I'd never done with Visual C++ because I am cross-compiling from Linux to Windows.

    The README of the webview/webview project refers to the WebView2 SDK on NuGet, however [1]

    [1] https://github.com/webview/webview#windows-preparation

  • The Quest for the Ultimate GUI Framework
    4 projects | /r/programming | 22 Apr 2023
    The author shrugs off web tech (maybe because of electron bloat?) but you can avoid the bloat by using each platforms native web browser control. There are even cross-platform libraries that make creating the native control and cross-communication simple. These applications would be architecturally similar to Win32 apps using and communicating with a XAML Island, but the advantage of web tech is it's an open standard and WPF/WinUI is not.
  • (Hayami.app) A tile-based mini browser. You can pin webpages and files on a screen together. Not for deep reading but for having a quick look at the latest information at any time.
    1 project | /r/browsers | 28 Jan 2023
    For example, you could use a native webview (Edge WebView2 for Windows and WebKit for MacOS/Linux), which uses much less RAM than Electron.
  • Should web developers learn Flutter instead of React Native/Electron for mobile/desktop apps?
    2 projects | /r/FlutterDev | 11 Nov 2022
    From a more established company with more guaranteed long-term support than the web frameworks that solve the above problems (like Tauri and Webview)

What are some alternatives?

When comparing Vrmac and webview you can also consider the following projects:

neutralinojs - Portable and lightweight cross-platform desktop application development framework

fyne - Cross platform GUI toolkit in Go inspired by Material Design

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

vello - An experimental GPU compute-centric 2D renderer.

Lorca - Build cross-platform modern desktop apps in Go + HTML5

rapidyaml - Rapid YAML - a library to parse and emit YAML, and do it fast.

sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development

sokol - minimal cross-platform standalone C headers

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

NanoGUI - Minimalistic GUI library for OpenGL

wry - Cross-platform WebView library in Rust for Tauri.