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vortex | skyui | |
---|---|---|
8 | 14 | |
1,036 | 265 | |
6.4% | - | |
8.6 | 0.0 | |
4 days ago | 12 months ago | |
Verilog | ActionScript | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vortex
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Vortex: OpenCL Compatible RISC-V Gpgpu
there have been quite a few threads about "reasonably priced" FPGA platforms and https://github.com/vortexgpgpu/vortex/blob/master/docs/fpga_... will interest you, but regrettably I haven't ever tried to use an FPGA to speak to whether their verilog only targets one of them, or "bring your own," and for sure I'm not the right person to speak to how much such a stunt would cost
It would make for a helluva blog post, though, or set up a shopify selling pre-made ones for people like you :-)
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FOSS News International #5: November 29 - December 5, 2021
vortexgpgpu/vortex (github.com)
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Hacker News top posts: Nov 30, 2021
Open source RISC-V GPGPU\ (29 comments)
- Open source RISC-V GPGPU
- Vortex GPGPU
- Open source RISC-V GPU
skyui
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Cannot compile Papyrus scripts, please help
Grab the SkyUI sources here, for other mods they are usually includes with the download or on the Nexus.
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What skills do I need to make my own dragon mod?
This is a better link than the one I originally gave. I'm going to edit my original reply to use that link. I verified that the download works for SkyUI SDK 5.1 which is probably the version you need.
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How do I create a MCM to toggle perks and spells?
SkyUI SDK on Github, includes some example scripts.
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How to install a mod absolutely without any mod manager, even built-in one (plus some nice tricks)
4) Open the SkyUI translation file (with the same language) from https://github.com/schlangster/skyui/tree/master/dist/Data/Interface/Translations (click on the file name, click on the Raw button)
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Any mod to detect hotkeys conflict between mods?
This won't help you, but I'd like to mention anyway that the MCM has key conflict detection support built into it, but it has be setup by the mod author when they're creating their MCM. If everyone did this correctly, you wouldn't have this problem. Key Conflict Management is discussed in the MCM Advanced Features.
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Recompiling a PSC file error
You need the skyui sdk it contains ski configbase
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MCM Creation - How do I enable/disable stuff in game via MCM
Assuming you have covered the ground for basic Papyrus scripting, there is the MCM API documentation which covers regular implementation of an MCM, including standard examples.
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SkyUI
Are you a mod author interested in using MCM? The Documentation explains how it works.
- Has anyone know how can I fix the compile error in creation kit?
- An MCM guide that isn't 7 years old?
What are some alternatives?
tesseract-ocr - Tesseract Open Source OCR Engine (main repository)
skse64 - Skyrim SE Script Extender
python-wasm - Build scripts and configuration for building CPython for Emscripten
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
smash - An application that provides a means of performing automatic conflict resolution between multiple Bethesda Plugin Files for TES and Fallout games.
zedit - An integrated development environment for Bethesda Plugin Files.
skyui.plugins - SkyUI SKSE plugins, patches and additions.
Vortex - Vortex Development
TES5Edit - xEdit by Elminster; Updated and maintained by Sharlikran, Zilav, and Hlp
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved