VoltAir VS box2d.ts

Compare VoltAir vs box2d.ts and see what are their differences.

box2d.ts

Full blown Box2D Ecosystem for the web, written in TypeScript (by Birch-san)
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VoltAir box2d.ts
1 1
318 1
- -
0.0 0.0
over 7 years ago almost 3 years ago
C++
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VoltAir

Posts with mentions or reviews of VoltAir. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-29.

box2d.ts

Posts with mentions or reviews of box2d.ts. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-29.
  • Show HN: WASM and WebGL Fluid Simulation
    11 projects | news.ycombinator.com | 29 Jul 2021
    yes, I compiled with -msimd128 to enable LLVM's auto-vectorization. I distribute both SIMD and non-SIMD, and the entrypoint picks whichever distribution your browser supports. for box2d-wasm, SIMD acceleration resulted in a 0.6–0.9% performance boost [0] when simulating a pyramid of boxes.

    liquidfun-wasm is a fork with additional algorithms for performantly simulating particles. I have not yet built a benchmark to measure the particle code, but do intend to. I am optimistic that liquidfun's particle code could auto-vectorize better than the general Box2D code.

    the Google engineers considered how to take advantage of SIMD, to the extent that they even ship a NEON SIMD algorithm[1]. I don't believe my compiler config will use that NEON algorithm (and will instead fallback to the general algorithm [2]). that's probably not a missed opportunity; many NEON features are not supported[3]. but since the engineers were thinking about SIMD, hopefully the non-NEON algorithm will try to make good use of the CPU and memory layout too, and auto-vectorize well.

    [0] https://github.com/Birch-san/box2d.ts/pull/1

    [1] https://github.com/google/liquidfun/blob/master/liquidfun/Bo...

    [2] https://github.com/google/liquidfun/blob/master/liquidfun/Bo...

    [3] https://emscripten.org/docs/porting/simd.html#compiling-simd...

What are some alternatives?

When comparing VoltAir and box2d.ts you can also consider the following projects:

LiquidFun - 2D physics engine for games

box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.

Box2D - Box2D is a 2D physics engine for games

liquidfun-play-2