Void2D VS physx-jni

Compare Void2D vs physx-jni and see what are their differences.

Void2D

Mega easy, fast, high level 2D game engine with built-in physics that handles almost everything instead of user, based on Swing for Java. (by xzripper)
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Void2D physx-jni
2 1
19 80
- -
10.0 7.8
over 1 year ago 3 months ago
Java Java
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Void2D

Posts with mentions or reviews of Void2D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-18.

physx-jni

Posts with mentions or reviews of physx-jni. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-22.

What are some alternatives?

When comparing Void2D and physx-jni you can also consider the following projects:

riiablo - Diablo II remade using Java and LibGDX

ode4j - Java 3D Physics Engine & Library

BowlerStudio - A Full-Stack Robotics Development Environment

zig-gamedev - Main monorepo for @zig-gamedev libs and example applications

Valkyrien-Skies-2 - Valkyrien Skies 2

lwjgl3-awt - AWT support for LWJGL3

ode4j - Java 3D Physics Engine & Library

Mini2Dx - A high-level cross-platform 2D game development API

JavaCPP - The missing bridge between Java and native C++

Javet - Javet is Java + V8 (JAVa + V + EighT). It is an awesome way of embedding Node.js and V8 in Java.

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.