Vita3K
citra
Vita3K | citra | |
---|---|---|
63 | 9 | |
3,568 | 62 | |
2.0% | - | |
9.5 | 0.0 | |
7 days ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vita3K
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Any ongoing work for porting the Vita development to a different SOC?
Don’t know about any ports, only Vita3K emulator that’s steadily improving: https://vita3k.org
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So I got the ps vita emulator on the quest 2
Vita3K, it's a cross-platform Vita emulator. And as the Quest runs Android, you can simply download the Android version and either sideload it into the Quest or if you already have a file manager installed in your Quest, just access the site directly from your Quest, download it and install.
- VITA 3K - Older version 0.1.5
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Persona 4 Golden on phone is amazing!
Android emulator Vita3K got new update, and now Persona 4 Golden runs very well on it, no more crashes or lags.
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When you finally get the money to buy persona but the sale has ended.
I would never ever do anything so bad but just so you don't use it here is one for P4G
- Vita3K - An Experimental PSVita Emulator
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Man... these Github reports on Vita3K are getting wild
For those who wish to "properly" report for android specific issues, put in the Android Repository or if its a game specific issue, the Compatibility repository not in the Main Repository.
- New Vita3K 0.1.4 released
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VITA3K Android Tales of hearts boss gameplay
Yeah https://vita3k.org/
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Has anyone found a fix for Persona 4 Golden crash on Vita3k?
If you genuinely care about a fix for the game, you're better off assuming nobody has the answer to minor issues like these and instead creating an issue (if it doesn't exist yet) on the Vita3K Github, and adding as MUCH information as you can. Logs, Full Device + Driver Information, what worked, what didn't, etc. https://github.com/Vita3K/Vita3K/issues
citra
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Citra adding Vulkan support - will be brought back to Mac
The second link takes you to builds for vulkan , you click the latest one here https://github.com/GPUCode/citra/actions/runs/4556382239 Then scroll all the way down to download for mac
- Which citra do you recommend for an Exynos device?
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I'm new to this thing help
And there's a Citra Vulkan from the official team, it's on gpucode GitHub page : https://github.com/GPUCode/citra/actions . It has massive performance uplift over all the other builds. However, it's in development and some builds break stuff while some fix stuff. This one is best used by people who like experimenting on their own. For example, a build from yesterday might not work but the latest one does. There's usually like 15 builds per week.
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3DS Emulator for Mac
Very helpful! Here's the last Intel version of Citra that works: https://community.citra-emu.org/t/i-dont-see-select-components-in-citra-update/679357/3 Someone also mentioned something about this Vulkan port, if that doesn't work, or if it runs badly? https://github.com/GPUCode/citra/suites/10639170425/artifacts/531355745
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Can I use citra MMJ on a moto e20?
https://github.com/GPUCode/citra/actions . Start with build #214, vulkan-2
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what can my Samsung a12 phone emulate?
3DS will be possible in the future. The new vulkan build in development runs like a dream on Mali GPUs. https://github.com/GPUCode/citra/actions. Build 214 is really good rn. Note, it's in testing and will take weeks or months to get merged with the mainline.
- Citra on Older Macs
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Vulkan vs OpenGL performance comparison
You can find the code here: https://github.com/GPUCode/citra/tree/vulkan-2/src/video_core/renderer_vulkan more specifically the vk_scheduler.h/.cpp file. See vk_texture_runtime for examples on how it's used. It's basically a glorified std::vector that manually type erases lambdas and packs them into chunks for the recorder thread to execute. This this done to eliminate heap allocations from std::function and reuse memory as much as possible. The credit goes to the yuzu maintainers for this.
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Vita3K (PS Vita emulator) get full vulkan support
Citra vulkan is in WIP progress https://github.com/GPUCode/citra/tree/vulkan/src/video_core/renderer_vulkan Opengl 3.3 backend up to opengl 4.3 https://github.com/citra-emu/citra/pull/6103
What are some alternatives?
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
citra-nightly-arm64-mac - THIS IS A STAGING REPO FOR OUR NIGHTLY RELEAES ONLY. For development see our main repo at https://github.com/citra-emu/citra
ppsspp - A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
Vulkan-ExtensionLayer - Layer providing Vulkan features when native support is unavailable
yuzu - Nintendo Switch emulator
vita2hos - [WIP] PlayStation Vita to Horizon OS (Nintendo Switch OS) translation layer
Playnite - Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
citra - A Nintendo 3DS Emulator
pcsx2 - PCSX2 - The Playstation 2 Emulator
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
Vita-Nearest-Neighbour - Plugin that makes blurry textures sharper by changing scaling algorithm
Sakura-Succubus-4-Vita - Port of the PC Visual Novel "Sakura Succubus 4" for PSVita