VibRipper VS KingsFieldRE

Compare VibRipper vs KingsFieldRE and see what are their differences.

VibRipper

A utility to unpack and repack Vib-Ribbon's PAK file format. (by resistiv)

KingsFieldRE

King's Field (II) Reverse Engineering Tools and Documentation (by IvanDSM)
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VibRipper KingsFieldRE
1 2
3 32
- -
3.0 10.0
5 months ago over 1 year ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VibRipper

Posts with mentions or reviews of VibRipper. We have used some of these posts to build our list of alternatives and similar projects.

KingsFieldRE

Posts with mentions or reviews of KingsFieldRE. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing VibRipper and KingsFieldRE you can also consider the following projects:

psx-comBINe - Cross-Platform PSX Game Combiner - Combines mutliple .bin files into a single .bin

duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64

sorcery-xtractobb - Tool to extract Inkle's Sorcery! OBB files

PS1-BRender-Assets - Textures, 3D models & more from Croc 2 and Harry Potter PS1

hpsx64 - Mirror of the HPSx64 Repository on Sourceforge.net

DIE-engine - DIE engine

CTR-tools - Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).