Vertx.Decorators
Attributes and Property Decorators for Unity that have access to the SerializedProperty used to draw the field. (by vertxxyz)
Bewildered-Core
Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity (by MechWarrior99)
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Vertx.Decorators | Bewildered-Core | |
---|---|---|
1 | 1 | |
21 | 52 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vertx.Decorators
Posts with mentions or reviews of Vertx.Decorators.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-16.
-
Is Odin still worth it?
Vertex.Decorators
Bewildered-Core
Posts with mentions or reviews of Bewildered-Core.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-16.
-
Is Odin still worth it?
Bewildered Core - Full discloser this one is mine. It has styling that imo feels native to Unity, supports lists as keys and values, and plays nice with custom editors, as clean and commented code. I have an update in the next day or so that will add extension methods for working with the serialized dictionaries with SerializedProperties. Again this one is mine, so I am definitely biased, but the others really do have issues with their implementations.
What are some alternatives?
When comparing Vertx.Decorators and Bewildered-Core you can also consider the following projects:
NaughtyAttributes - Attribute Extensions for Unity
Unity-SerializableDictionary - Serializable dictionary class for Unity
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Markup-Attributes - A Unity Editor extension for customizing inspector layout with attributes.
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
Vertx.Decorators vs NaughtyAttributes
Bewildered-Core vs NaughtyAttributes
Vertx.Decorators vs Unity-SerializableDictionary
Bewildered-Core vs Unity-Editor-Toolbox
Vertx.Decorators vs Unity-Editor-Toolbox
Bewildered-Core vs Markup-Attributes
Vertx.Decorators vs Unity-SerializeReferenceExtensions
Bewildered-Core vs Serially
Bewildered-Core vs UnitySerializedDictionary
Bewildered-Core vs Unity-SerializeReferenceExtensions