VeraDungeon-Rogue
My roguelike game in Python (by fungamer2-2)
python-tcod-ec
Entity/Component containers for implementing composition over inheritance. Works well with type hinting. (by HexDecimal)
VeraDungeon-Rogue | python-tcod-ec | |
---|---|---|
8 | 3 | |
10 | 1 | |
- | - | |
5.5 | 5.8 | |
about 1 year ago | about 2 months ago | |
Python | Python | |
MIT License | MIT License |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VeraDungeon-Rogue
Posts with mentions or reviews of VeraDungeon-Rogue.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
- Reviewing Public Code
- VeraDungeon Rogue - A roguelike game in Python
- This is my roguelike game in Python
- My roguelike game in Python
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Sharing Saturday #452
Github repo Discord server
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Sharing Saturday #451
Ok, so, here are updates on my roguelike - which I don't yet have an official name for but the code is here: https://github.com/fungamer2-2/Roguelike
- My roguelike in Python
python-tcod-ec
Posts with mentions or reviews of python-tcod-ec.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-03.
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Sharing Saturday #452
I've also added a new class called Composite to tcod-ec which allows for multiple components per class and looking up components by a base class. While this is more flexible than ComponentDict I feel that the extra complexity detracts from its usefulness greatly and the new container quickly leads into anti-patterns in my attempts to use it. I struggle to make examples for Composite which couldn't be better expressed in other ways. So far it feels like the restrictions of ComponentDict are a feature rather than a flaw.
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does an ECS system need unique identifier ( uuid ) ?
For my own project I've been skipping the entity repository and systems and implementing only entity/component frameworks for practice and since I might not need systems most of the time (although there are big downsides for entities and components not being in a repository). My own project can be found here.
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Dates are set for the 7DRL Challenge 2023!
I don't have ECS yet, I've tried the current Python libraries but didn't like their typing support, so right now I'm experimenting with basic EC frameworks. I have a decent example right now, and it should be clear how this is better than the Python tutorials implementation.
What are some alternatives?
When comparing VeraDungeon-Rogue and python-tcod-ec you can also consider the following projects:
CivilPy - Mirror of Daneparks.com Repo
megastructures-prototypes - Prototypes for the MEGASTRCUTURE roguelike game project
CRGA - A graphics API for classic rogelikes
roguelike-tutorials-website - The website for the Roguelike Tutorial Revised
plex_music_bot - A Discord bot to play the music in your Plex library in Discord VC.