Venta
Events with priorities, bulk subscribe, and more (by thedudxo)
SocketIOUnity
A Wrapper for socket.io-client-csharp to work with Unity. (by itisnajim)
Venta | SocketIOUnity | |
---|---|---|
1 | 1 | |
0 | 348 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | about 2 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Venta
Posts with mentions or reviews of Venta.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Help me rename my open source library
Looking for input on renaming my open source library, currently Interface Events. I want to rename it because it's
SocketIOUnity
Posts with mentions or reviews of SocketIOUnity.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Socket not working on android
Hello, I'm using this pack https://github.com/itisnajim/SocketIOUnity
What are some alternatives?
When comparing Venta and SocketIOUnity you can also consider the following projects:
ForgeNetworkingRemastered - See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
realtime-csharp - A C# client library for supabase/realtime.
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.