VengineX
By BlakkM9
ConsoleGameEngine
By NullandKale
VengineX | ConsoleGameEngine | |
---|---|---|
5 | 1 | |
4 | 0 | |
- | - | |
9.4 | 3.5 | |
about 2 years ago | 2 months ago | |
C | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VengineX
Posts with mentions or reviews of VengineX.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-05.
-
Looking for a garbage friendly way to store a fixed amount of references to managed objects
made a small (now abadoned) engine with OpenTK aswell some time ago :) https://github.com/BlakkM9/VengineX
- What engine/language should I make my Visual Novel in?
-
My first attempt to create an octree based LOD system for a blocky planet, still fighting with seams
i'm storing components in a dictionary with the component type as key and the value is a list of all the components (reference though) in the scene, instead of storing them in the entity but that's still bad, cache wise. (like this)
ConsoleGameEngine
Posts with mentions or reviews of ConsoleGameEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-05.
What are some alternatives?
When comparing VengineX and ConsoleGameEngine you can also consider the following projects:
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.