ValveResourceFormat
🔬 Valve's Source 2 resource file format parser, decompiler, and exporter. (by ValveResourceFormat)
vite
Next generation frontend tooling. It's fast! (by vitejs)
ValveResourceFormat | vite | |
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33 | 794 | |
1,412 | 65,146 | |
2.7% | 1.3% | |
9.9 | 9.9 | |
5 days ago | about 22 hours ago | |
C# | TypeScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ValveResourceFormat
Posts with mentions or reviews of ValveResourceFormat.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-16.
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CS2 Anubis - Leaked
Get https://vrf.steamdb.info/
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Blender and Dota 2
Use this: https://github.com/SteamDatabase/ValveResourceFormat
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Why is there an Elvis PNG in the Steam Files? (..\steamui\images)
Your research will be able to find a published report of a similar story in \materials\effects\coconut\ in the tf2_textures VPK structure (if you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into it).
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extracting 3D Models from Dota 2
You can also extract the textures using VRF https://vrf.steamdb.info/ to decompile the valve pak files and then use crowbar https://developer.valvesoftware.com/wiki/Crowbar to extract the textures from the relevant vtexc files. You could probably get the models this way too, but I haven't tried it yet. You'll also need the Blender Source Tools https://developer.valvesoftware.com/wiki/Blender_Source_Tools if you're aiming to open them in blender.
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extract assets and code from other games using Source engine?
Well, it's a wee bit taboo but if you use software like the source 2 resource viewer (it works on source 1 also, I checked) then you can view and export the hidden files of the game. Then you can use software like crowbar to convert models, textures, and animations from their original .mdl, .vtf, .dmx, and .smd files into more general use and palatable .obj, .tga, and .qc files. And then use the blender source toolsto export them back into source to after modifying.
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Does anyone know where/how to get the WAV files for the loose cannon? Or better yet send them to me?
If you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure.
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[CS2] There won't be any server browser redesign (At this moment)
Thanks to VRF (Source 2 Resource Viewer) (also, thanks /u/xpaw - give him a follow!) we can browser Panorama UI source code (and of course other Source 2 files) in the all-new Counter-Strike 2 Limited Test.
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does anyone have/know where to find the developer commentary model? i'm not knowledgeable enough, apologies
TF2's copy is located in \steamapps\common\Team Fortress 2\hl2\hl2_misc_dir.vpk. Use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure. Once you're in there, it's \models\extras\info_speech.mdl.
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Muerta - voice responses
use https://vrf.steamdb.info/ and open "dota 2 beta\game\dota\pak01_dir.vpk"
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Dota 2 Assets
Check Youtube Guides or so how to use https://vrf.steamdb.info/
vite
Posts with mentions or reviews of vite.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-05-08.
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Comparing Hattip vs. Express.js for modern app development
As of this writing, initializing a Hattip project requires some manual commands. However, keep in mind that a zero-config development environment based on Vite is in the works.
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React TypeScript - Vite + React
import { defineConfig } from 'vite' import react from '@vitejs/plugin-react' // https://vitejs.dev/config/ export default defineConfig({ plugins: [react()], server: { port: 4200, } })
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I Disappear
For the frontend of "I Disappear," I leverage the automated build & deploy system provided by Netlify, which seamlessly integrates with Vite. This setup ensures that every deployment is optimized for performance, utilizing Vite’s modern build tools to enhance speed and efficiency.
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FlowDiver: The Road to SSR - Part 1
Given our team's collective proficiency within the React ecosystem, we decided to leverage this expertise for our project. Initially, we contemplated utilizing Next.js; however, due to the limited practical experience with this technology among key engineers and the pressing timeline to develop the first prototype, we opted for a Single Page Application(SPA) approach. For bundling, we selected Vite, primarily due to its super fast build times, simplicity of configuration, and potential for a nearly seamless transition to server-side rendering.
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Inflight Magazine no. 9
We are continuing to add new project templates for various types of projects, and we've recently created one for the infamous combination of React with Vite tooling.
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Top 12+ Battle-Tested React Boilerplates for 2024
Vite focuses on providing an extremely fast development server and workflow speed in web development. It uses its own ES module imports during development, speeding up the startup time.
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Vite vs Nextjs: Which one is right for you?
Vite and Next.js are both top 5 modern development framework right now. They are both great depending on your use case so we’ll discuss 4 areas: Architecture, main features, developer experience and production readiness. After learning about these we’ll have a better idea of which one is best for your project.
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Setup React Typescript with Vite & ESLint
import { defineConfig } from 'vite' import react from '@vitejs/plugin-react-swc' import path from 'path' // https://vitejs.dev/config/ export default defineConfig({ plugins: [react()], server: { port: 3000 }, css: { devSourcemap: true }, resolve: { alias: { '~': path.resolve(__dirname, './src') } } })
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Approaches to Styling React Components, Best Use Cases
I am currently utilizing Vite:
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Getting started with TiniJS framework
Homepage: https://vitejs.dev/
What are some alternatives?
When comparing ValveResourceFormat and vite you can also consider the following projects:
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
Next.js - The React Framework
Depressurizer - A Steam library categorizing tool.
parcel - The zero configuration build tool for the web. 📦🚀
elsa-core - A .NET workflows library
esbuild - An extremely fast bundler for the web
UWPHook - 🔗 Add your Windows Store or UWP games to Steam
swc - Rust-based platform for the Web
DOTA - winter is coming..
astro - The web framework for content-driven websites. ⭐️ Star to support our work!
FLParser - An FL Studio project file parser for .NET
Rollup - Next-generation ES module bundler