VRRTest
MangoHud
VRRTest | MangoHud | |
---|---|---|
26 | 241 | |
189 | 5,928 | |
- | - | |
0.0 | 9.4 | |
over 2 years ago | 5 days ago | |
Lua | C | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VRRTest
-
Does Linux Mint support FreeSync / Variable Refresh Rate VRR?
I followed the guide in this post, and it worked for me. I use VRRTest to check if it is working.
-
New monitor, few questions
I use VRRTest to see if Freesync works. It's easier to see stuttering or screen tearing with that than in games, and if you turn on the refresh rate option on your display it should change when you change the fps.
-
Stuttering in Minecraft on new monitor
Before, when I had the game in fullscreen on my old 1440p monitor, it would run extremely smooth. As soon as I left fullscreen mode, it would retain 144 fps but start to noticeably stutter, all movement becoming choppy and intuitively less smooth. I always assumed that this was due to freesync working its magic while in fullscreen. Now, with the new monitor, gsync enabled and on 144 fps as well, I get the same stuttery effect in both fullscreen and windowed mode. I tried changing up all the settings in the monitor and even tested with other software if gsync was working properly, which it apparently does. But even in the demo software (https://github.com/Nixola/VRRTest), the movements looked stuttery.
-
G sync and monitor flickering
Are you on Xorg or Wayland? If you have 2 monitors on Xorg then gsync cannot be enabled as it can't work across 2 monitors there. You can test this by opening up the nvidia-settings program and going to X Screen -> OpenGL Settings and switching on "Enable Graphics API Visual Indicator". Note that it will only work on newly launched full screen apps. I use this to test: https://github.com/Nixola/VRRTest
-
X1C9 panel claims it's vrr_capable. What's the deal with that?
But for the love of me I can't verify that it makes any difference. I've looked at https://github.com/Nixola/VRRTest and https://github.com/dahenry/gl-gsync-demo and I can definitely see stuttering, although maybe maybe maybe slightly less in the 50Hz-60Hz range (very subjective and also quite different between Sway and Hyprland).
-
Struggling to get rid of stuttering in Windows VM
I don't have any stuttering in most of the games and even the freesync is working through looking-glass (tested using VRRtest running in the VM https://github.com/Nixola/VRRTest), but I do have some minor stuttering in Diablo 4 (and it doesn't matter whether I use looking glass or not, it just stutters slightly).
-
Nobara 38??
Done: * Extensively test using VRRTest. (https://github.com/Nixola/VRRTest) * Test heavy OpenGL apps. * Test heavy Vulkan apps. * Test an "extend" multi-monitor configuration which combines VRR and non-VRR monitors. * Test a "mirror" multi-monitor configuration which combines VRR and non-VRR monitors. * Test clients that use subsurfaces*.
-
[GNOME Shell & Mutter] Red Hat's HDR Hackfest was a Huge Success
If you want to test it in a controlled environment you can play around with VRRTest.
-
How to tell is adaptive sync is working KDE on Nvidia Wayland
It'll only be smoother when the refresh rate drops below the maximum. For testing that in a controlled manner, you can use VRRTest: https://github.com/Nixola/VRRTest
-
Freesync Brightness Flickering at certain fps ranges
I have been having issues with Freesync on my Monitor. It is most noticeable in Games, but I have also seen it on the desktop or the login screen. When I have Freesync enabled, in X11 and Wayland, I get weird flickering that looks like rapidly changing screen brightness. In Elden ring for example the flickering it is pretty much constant, except for Wayland where it only starts after some time. The game is locked at 60 fps. And when I use VRRTest (https://github.com/Nixola/VRRTest) the flickering starts when lowering the frame rate below my monitors refresh rate. Although it only seems to occur at certain fps ranges. It is the worst at around 60 fps. I also don't know if Freesync is even properly working, everything seems to indicate that it does, and the issue only occurs when it is enabled, but the monitor OSD does not show a change in refresh rate as it does under windows. Maybe it's just a bug in the monitors firmware, but I don't know.
MangoHud
-
How do i install mango hud on pop!_os?
I want to install Mango hud so I can use it for steam and lutris but when i go to https://github.com/flightlessmango/MangoHud the so many ways of installing it I don’t know which one to choose for pop!_os. I did try a couple but it didn’t seem like it worked because when I put the launch command in one of my Steam games which was cyberpunk I didn’t see it pop up in game and when I tried to add the command to Lutris the option for the FPS counter was still grayed out. Can someone help me step-by-step on how to install mango hud on pop!_os? Thanks.
-
Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
- I cant launch steam games
- Why Does Gamescope REDUCE Performance Dramatically?
-
Mangohud/Goverlay alternatives
Can you try this build instead: https://github.com/flightlessmango/MangoHud/files/11832956/MangoHud-978c0fd_sniper-0.20230509.49493.tar.gz
- Why is nobody talking about this? Recent update broke proton and wine.
-
Getting much more stable frame times on the latest DynamicFPS++ mod, compared to running 60fps static and Chuck's dynamicFPS mod, while yuzu speed is capped at 75% (45fps). Specs: i9-10900k, RTX 2070 Super, 16gb Ram. Mods in comments.
Looks like MangoHud?
-
Can't configure MangoHud
This is the github repo for it: https://github.com/flightlessmango/MangoHud
-
I am officially one of you.
MangoHUD, if you want a performance overlay like MSI afterburner fps counter
- What's your favorite OSD?
What are some alternatives?
gl-gsync-demo - Unofficial OpenGL G-SYNC Demo for Linux
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
gamemode - Optimise Linux system performance on demand
libstrangle
goverlay - GOverlay is an opensource project that aims to create a Graphical UI to help manage Linux overlays.
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
Proton - Compatibility tool for Steam Play based on Wine and additional components
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
lutris - Lutris desktop client
steam-for-linux - Issue tracking for the Steam for Linux beta client