VRCFury
PumkinsAvatarTools
VRCFury | PumkinsAvatarTools | |
---|---|---|
4 | 14 | |
255 | 697 | |
3.1% | - | |
9.9 | 6.9 | |
6 days ago | about 2 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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VRCFury
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My viseme moves in unity but not vrchat
or : https://github.com/VRCFury/VRCFury
- Avatar Help
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Need help making my gun shoot
I also recommend to use Gesture Manager as u/VyathRekaer mentioned, it's a must have tool when making avatars, and I also suggest to take a look at https://github.com/VRCFury/VRCFury
- Removing Unnecessary Blendshapes to save mesh memory and VRAM
PumkinsAvatarTools
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Replacing an avatar model in Unity with minimal effort
you can use Pumkin's Avatar Tools https://github.com/rurre/PumkinsAvatarTools
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HELP please
well theres no reason to unpack prefab, you can add things without doing that, and if you want to re-order stuff do it in blender if you want to transfer things from 1 avatar to another in the hierarchy, you can use pumkin tools https://github.com/rurre/PumkinsAvatarTools
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Missing prefab - do i need to buy dynamic bones?
Does https://github.com/rurre/PumkinsAvatarTools contain stubs for Dynamic Bones?
- Everytime i go to add pumpkintools to unity it breaks with this error ruining the vrchatsdk and more, does anyone know how to fix this?
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Does anyone have an idea on how to take physbones off an avatar?
Use Pumkin Avatar Tools. It can autoremove the physbones with one button
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MMD Motion DLs?
I recommend using Pumpkin's Avatar Tools in Unity instead. It has a tool you can use to easily play animations on models among other things. I personally found a Fortnite animation pack that I use to test my weight-painting,
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Avatar is falling on the floor on unity. How do I fix this?
What could be happening is that the animation is still in "preview" so if you go back to the animation tab below and click the preview button, it should release that pose and return to a T-pose state. If that isn't the case like most people suggested using Pumkin Avatar tools can also help as well. https://github.com/rurre/PumkinsAvatarTools/releases
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FBX Import Issues
Instead, find the .fbx file (or OBJ) that came with the avatar and put that into Blender, then use https://github.com/rurre/PumkinsAvatarTools/releases/tag/1.1.1 to copy thing over from the already setup avatar. Remember that while exporting in Blender, disable it adding leaf bones, it is in one of the drop downs when exporting.
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prefab.unity3d does not exist
If it is Dynamic Bones related, I see that Pumkin's thing here has a button to remove missing scripts. "Fix Missing DynamicBone Scripts in Prefab" https://github.com/rurre/PumkinsAvatarTools
- I need help fixing the POV on this character (sfm import)
What are some alternatives?
AV3ToggleUtil - Utility to quickly create toggles for VRChat SDK 3.0 Avatars
VRCQuestTools - Unity editor extension to support uploading VRChat avatars for Oculus Quest
combo-gesture-expressions-av3 - Attach face expressions to hand gestures, and make it react to Avatars 3.0's features, including Contacts, PhysBones and OSC.
USharpVideo - A basic video player made for VRChat using Udon and UdonSharp
AutoImmobilizeOSC - Fixes remote IK jitter issue in VRChat when using half-body/full-body tracking.
VRC-Cancerspace - Cancerous screenspace shader for VRChat. Please use responsibly. :^)
VRCOSC - Modular OSC program creator, toolkit, and router made for VRChat. Show your heartrate, time, hardware stats, speech to text, control Spotify, and more! Includes drag-and-drop prefabs for your avatar.
VRCMelonAssistant - Simple VRChat Mod Installer
BlendTreeBuilder - A Unity tool to make VRC Blendtree creation easier and faster
UdonSharp - An experimental compiler for compiling C# to Udon assembly
OSCmooth - Create smooth parameters that mimic IK Sync for OSC or general use.
CyanEmu - CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.