VR-on-Linux
By vr-on-linux
OpenOVR
By znixian
VR-on-Linux | OpenOVR | |
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29 | 259 | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VR-on-Linux
Posts with mentions or reviews of VR-on-Linux.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-29.
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I want to switch to linux, but I have some questions
What headset do you have? VR works great when it works, but the protocols on Linux don't play well with all headsets. If you have a Vive, Vive Pro, or Index, it should work well with SteamVR. Otherwise, you'll have to dig around and test yourself using something like OpenHMD or more likely Monado, which both have limited device support. In my search, I came across this page, which might help you out.
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Linux genuinely gives me less issues than Windows
As a rare VR on Linux user, SteamVR for Linux is in a sad state and I wouldn't recommend it to anyone who's not extremely dedicated. The fact that it exists at all is a step up from other vendors but man is it a bad experience right now. Worse than it's been since the earliest days IMO
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PSVR on Linux via Monado: a setup guide
Yep. Here's a relatively out-of-date list: https://gitlab.com/vr-on-linux/VR-on-Linux/-/tree/master/Proton
- Good (current) Guides for installing skyrim mods on Linux
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Anyone Using The Tundra Trackers on Linux?
They are untested but should work, they use Valve's firmware. I reached out to the developers about it a while ago for this document.
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VR Gaming on Linux
Also, check out /r/virtualreality_linux and: https://gitlab.com/vr-on-linux/VR-on-Linux
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VRChat implements EAC to curb the use of game modifications, causing community backlash
I've removed it from the list.
- How is VR on Linux today?
- VR SDKs (Viveport SDK, OpenVR etc.) with Linux? how well do they work?
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With the release of the Steam deck, how good is gaming on Linux now?
Aside from the smaller list of native/supported games, here's what I've found has been tested to work.
OpenOVR
Posts with mentions or reviews of OpenOVR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-02.
- PSA: OpenComposite and VDXR Dramatically Improved Performance and Fixed DLSS Plugin
- Fallout 4 VR Black Border Bug
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VR Users - huge performance increase switching to OpenXR instead of OpenVR
I'm sure many are aware of it, but if you're not and want to do the same you can download the 64bit dll from here https://gitlab.com/znixian/OpenOVR/-/tree/openxr and replace the openvr_api.dll in your bin\win_x64 folder of ETS2 or ATS.
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Vr goes black
Can't say I have that with my Odyssey+ HMD (same WMR style). But I am using OpenComposite and not SteamVR.
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Steam VR is the worst
Don't think what I'm saying is possible ? Let me introduce you to the Opencomposite XR project - they're all about porting OpenXR API calls to Valve's openvr_api.dll. And ya, they got some games working ! This is good for all Oculus/Meta, Windows, Pico, HTC headsets ! Files · openxr · Campbell Suter (ZNix) / OpenComposite · GitLab
- Using OpenComposite to improve VR performance?
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FOV using calculator. Is this ok?
install OpenComposite https://gitlab.com/znixian/OpenOVR
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F1 23 Won't open with Open composite/openXR
They opened an issue with the open composite gitlab https://gitlab.com/znixian/OpenOVR/-/issues/372
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How do you force games to be in VR when they don't seem to detect that SteamVR is running?
OpenXR OpenComposite (the OpenVR translation library for OpenXR) has a good introduction on how to override openVR defaults within steam: https://gitlab.com/znixian/OpenOVR/-/tree/openxr
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G2 Reverb - blurry graphics
Hey try this two and make backups of original files https://gitlab.com/znixian/OpenOVR/-/tree/openxr
What are some alternatives?
When comparing VR-on-Linux and OpenOVR you can also consider the following projects:
SteamVR-for-Linux - Issue tracker for the Linux port of SteamVR
ALVR - Stream VR games from your PC to your headset via Wi-Fi
skyui-vr - SkyUI interface mod for SkyrimVR
lhctrl - Power management of Valve v1 lighthouses over Bluetooth LE
open-composite-acc
OpenHMD - Free and Open Source API and drivers for immersive technology.
openvr_fsr_app - Management Gui for OpenVR FSR PlugIn
ammo - Almost Manual Mod Organizer - Linux MO for Bethesda Games
SteamVR-Toggle - Utility to quickly disable/enable SteamVR to avoid it opening constantly when playing VR-compatible games without a HMD plugged in
dotfiles
skse64 - Skyrim SE Script Extender