VIN-A
Visual Impairment Navigation Assistant is a runtime accessibility implementation for VRChat (Udon/U#) (by Rikketh)
UNet
Network system for VRChat UDON (by Xytabich)
VIN-A | UNet | |
---|---|---|
1 | 1 | |
2 | 35 | |
- | - | |
0.0 | 4.2 | |
about 2 years ago | 11 months ago | |
C# | C# | |
GNU Affero General Public License v3.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VIN-A
Posts with mentions or reviews of VIN-A.
We have used some of these posts to build our list of alternatives
and similar projects.
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I've made an accessibility script for visually-impaired players that allows them to navigate around using their hands and ears. Now I need some feedback to improve it.
The script itself is available for download, but I need testers to actually improve it. As it stands, it is seviceable, but I don't have enough feedback to actually implement or improve anything beyond what's implemented, unfortunately. If you have anyone who could benefit from such an accessibility implementation, please let them try it out, I'd like to improve it.
UNet
Posts with mentions or reviews of UNet.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-08.
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How to transmit custom signal to vrchat world (AI guided 3d keypoints)
Summary: I've implemented real-time mono-webcam full body tracking, but I'm having trouble sending this data to vrchat. This function was actually implemented on Unity, and socket communication was used in Unity. Is there a socket communication method that works with udonsharp or vrchat? Here are the solutions I reviewed. https://github.com/Xytabich/UNet I think Unet is very similar to the solution I was looking for, but the connection ID uses the person object that entered the world. I want to receive data from outside.
What are some alternatives?
When comparing VIN-A and UNet you can also consider the following projects:
USharpVideo - A basic video player made for VRChat using Udon and UdonSharp
ShaderMotion
PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
MotionBERT - [ICCV 2023] PyTorch Implementation of "MotionBERT: A Unified Perspective on Learning Human Motion Representations"
NUSaveState - An alternate approach to saving and loading data in a VRChat world.
OSCMotion
Quest2-VRC - Quest 2 (and Quest 1, Quest Pro and newer) OSC and ADB powered battery information sender, now with OpenRGB support
midi-websocket - Send midi through websockets