Utilities VS UnrealModLoader

Compare Utilities vs UnrealModLoader and see what are their differences.

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Utilities UnrealModLoader
7 2
184 199
- -
2.4 0.0
7 months ago about 1 year ago
C++
- GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Utilities

Posts with mentions or reviews of Utilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-14.
  • How to unpack "cue.uasset" files
    1 project | /r/gamedev | 23 Mar 2023
    Best idea I got is this: https://github.com/kaiheilos/Utilities
  • Making Tropico better: better scrapheap scrounging
    1 project | /r/tropico | 8 Jan 2022
  • Is there any cheat/invincibility method that actually works?
    2 projects | /r/theouterworlds | 14 Nov 2021
    oh I have to add that some files need an older version of this editor. It varies but most of the time I use the newest version or 2.3.10 which you can get here.
  • How to start modding?
    2 projects | /r/theouterworlds | 29 Sep 2021
    Yeah, there are no official tools besides Unreal itself I guess. And adding new areas is not possible now. But you can do some things, so if you'd like to try your hand at it, get kaiheilos's asset editor - https://github.com/kaiheilos/Utilities. Just the exe, the other stuff is for a different game. There's a guide here for modding not just TOW but other Unreal games - Unreal Engine 4 Modding. It doesn't say but when you use the asset editor, use the drop down to change the version to 4.21. That's the version TOW uses. I made a couple tutorials myself on youtube - one for editing weapon level. I've found a lot of useful info myself in the discord servers for modding various Unreal games, especially the SOD2 modding server.
  • Hoping that there will be Modding support for The Outer Worlds 2
    1 project | /r/theouterworlds | 6 Aug 2021
    Basically, I am using Asset Editor which edits files from Unreal 4 games - https://github.com/kaiheilos/Utilities I have a short tutorial on how to edit a weapon file using the editor here - https://www.youtube.com/watch?v=pU7-p1s7ZIk. I also have a discord channel for TOW modding which has some other tutorials - https://discord.gg/cFaUJqjyQU
  • SDD suddenly has zero bytes free
    2 projects | /r/techsupport | 20 Jun 2021
    I used both of these software's, the one that unpacks is this: https://github.com/kaiheilos/Utilities and this one I think is to view the assets: https://www.gildor.org/en/projects/umodel A discord gave the links, its for modding Days Gone.

UnrealModLoader

Posts with mentions or reviews of UnrealModLoader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-08.

What are some alternatives?

When comparing Utilities and UnrealModLoader you can also consider the following projects:

UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

FallenOrderModLoader - Fallen Order Mod Loader is an unofficial tool to load multiple blueprint pak mods for Jedi Fallen Order