Utilities
By kaiheilos
UnrealModLoader
By RussellJerome
Our great sponsors
Utilities | UnrealModLoader | |
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7 | 2 | |
184 | 199 | |
- | - | |
2.4 | 0.0 | |
7 months ago | about 1 year ago | |
C++ | ||
- | GNU Lesser General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Utilities
Posts with mentions or reviews of Utilities.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-14.
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How to unpack "cue.uasset" files
Best idea I got is this: https://github.com/kaiheilos/Utilities
- Making Tropico better: better scrapheap scrounging
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Is there any cheat/invincibility method that actually works?
oh I have to add that some files need an older version of this editor. It varies but most of the time I use the newest version or 2.3.10 which you can get here.
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How to start modding?
Yeah, there are no official tools besides Unreal itself I guess. And adding new areas is not possible now. But you can do some things, so if you'd like to try your hand at it, get kaiheilos's asset editor - https://github.com/kaiheilos/Utilities. Just the exe, the other stuff is for a different game. There's a guide here for modding not just TOW but other Unreal games - Unreal Engine 4 Modding. It doesn't say but when you use the asset editor, use the drop down to change the version to 4.21. That's the version TOW uses. I made a couple tutorials myself on youtube - one for editing weapon level. I've found a lot of useful info myself in the discord servers for modding various Unreal games, especially the SOD2 modding server.
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Hoping that there will be Modding support for The Outer Worlds 2
Basically, I am using Asset Editor which edits files from Unreal 4 games - https://github.com/kaiheilos/Utilities I have a short tutorial on how to edit a weapon file using the editor here - https://www.youtube.com/watch?v=pU7-p1s7ZIk. I also have a discord channel for TOW modding which has some other tutorials - https://discord.gg/cFaUJqjyQU
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SDD suddenly has zero bytes free
I used both of these software's, the one that unpacks is this: https://github.com/kaiheilos/Utilities and this one I think is to view the assets: https://www.gildor.org/en/projects/umodel A discord gave the links, its for modding Days Gone.
UnrealModLoader
Posts with mentions or reviews of UnrealModLoader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-08.
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Modding Jedi: Fallon Order question
Unreal mod loader: https://github.com/RussellJerome/UnrealModLoader/releases
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How to start modding?
Just wanted to leave another comment to say there’s more modding opportunities now because of a new tool called unreal mod loader by russellj here on GitHub
What are some alternatives?
When comparing Utilities and UnrealModLoader you can also consider the following projects:
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
FallenOrderModLoader - Fallen Order Mod Loader is an unofficial tool to load multiple blueprint pak mods for Jedi Fallen Order