UntitledGuiGuide
Logistic-Train-Network
UntitledGuiGuide | Logistic-Train-Network | |
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2 | 5 | |
26 | 153 | |
- | - | |
3.8 | 3.1 | |
9 months ago | 10 days ago | |
Lua | Lua | |
The Unlicense | GNU General Public License v3.0 or later |
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UntitledGuiGuide
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Request for mods that add a gui?
It really depends on what type of GUI you are trying to make. For a general guide, see https://github.com/ClaudeMetz/UntitledGuiGuide. If you are making a complex GUI then https://git.sr.ht/~raiguard/flib/tree/master/item/gui-lite.lua is extremely useful (and I find it useful even without).
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Guide to UI modding
Take a look at this guide and this guide and then check out https://mods.factorio.com/mod/RecipeBook and https://mods.factorio.com/mod/factoryplanner !
Logistic-Train-Network
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Possible bug? Wires not being pasted from blueprint (LTN SE BZ + others)
I'm pretty sure this has something to do with how the LTN combinators and lamps are placed. If i remember correctly, the lamps are placed separately by the mod after the train stop is placed. Maybe ask in the LTN discussions (https://forums.factorio.com/viewforum.php?f=214 or https://github.com/Yousei9/Logistic-Train-Network/issues)
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Can anyone see any reason why the pumps are not pumping into the fluid wagon? THe pipe has light oil in it and it's powered
Since 1.13.0 (when this pull request was merged), you can have multiple train stops with the same name.
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Question about LTN performance
Have you checked/posted at forum or github
- Krastorio and LTN compatible? On the right is the encoded position inputs , So both those trains shouldn't go to train stop ? am i missing anything ?
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Is there a way to restrict Load/Unload stations to trains of specific layout? (LTN MOD)
There was a github issue in the LTN github some time ago about restricting train by composition (https://github.com/Yousei9/Logistic-Train-Network/issues/93) which was closed as won't fix and I'm not aware of any changes in LTN regarding this topic.
What are some alternatives?
FactoryPlanner - A mod for Factorio. Allows you to plan out your production in detail.
Satisfactorio - Factorio mod that brings Satisfactory mechanics
FactorioScenarioMultiplayerSpawn - A custom scenario for Factorio which provides each player a unique starting spawn point in a multiplayer game.
SeaBlock - Factorio mod pack Sea Block
Factorio-SmallMods - Various Factorio Mods that I have made, but aren't large enough to warrant individual repositories.
factorio-switchable_mods - [Factorio mod]
factorio_dissector - Factorio dissector for Wireshark
factorio-blueprint-aligner - Factorio mod for aligning blueprint grid offsets
RedMew - The RedMew scenario code for Factorio.
factorio-kill_nest_get_money - [Factorio mod]
gridworld - Automatic creation of distributed factorio gridworlds connected using edge_transports