UnrealPakTool
nakama
UnrealPakTool | nakama | |
---|---|---|
5 | 40 | |
435 | 8,313 | |
- | 1.4% | |
0.0 | 8.9 | |
over 2 years ago | 8 days ago | |
Batchfile | Go | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnrealPakTool
-
Is this a dev item?? I got it from a cargo crate, the skin has no name.
Get https://github.com/allcoolthingsatoneplace/UnrealPakTool
-
Easy 4K cursor fix
Found this github repo which explains how to use the commands with the tool called UnrealPak. My plan was to unpack the assets, replace assets, re-pack assets.
-
Bit of a treasure trove in the Kid A Mnesia Exhibition package
Looks like this will have to be done on Windows using a tool like this https://github.com/allcoolthingsatoneplace/UnrealPakTool
-
The company I was using to create an interactive environment was sold, and the new people I'm working with are missing deadlines. What are my options?
Assets such as meshes, animations, textures and sounds can be ripped from the compiled project with something like Unreal Pak Tool, unless they are encrypted and you don't have access to the encryption key.
-
Datamine - MTX Store Armor Skin Images
In regards to datamining, it starts with a solid foundation of computers and programming. Then compression, encryption, and reverse engineering. It is a difficult thing to learn, but there are some handy tools out there that work universally for some engines like the UnrealPAKTool and UtinyRipper. Look through their code and try to understand how they are dealing with files.
nakama
-
Game Server Framework Recommendation
nakama: https://github.com/heroiclabs/nakama
-
Next steps for Postgres pluggable storage
To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:
-
Is there anyway to create an “online guild” system in my idle game.
you can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase.
-
Starred a game and want to make multi-player like stardew, tips?
I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/
-
Question about Multiplayer Lobby System
You could create all this yourself, or you can use existing solutions which handle all this (and much more I didn't mention). One that I'm aware of that works with Godot is Nakama. They have a paid hosting option, or you can host the application yourself.
-
I discover that MMORPG are really hard to make
I read using nakama server for this is convinient. https://heroiclabs.com/
-
Recommendations for Tech for 1v1 RTS Indie Game
Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before?
-
Is it a bad idea to run everything on a server
You might be interested in Nakama server from https://heroiclabs.com/
-
Multiplayer Tic Tac Toe: how to create multiple game rooms
Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
-
What's the 'best' networking solution for Unity? UNet, Photon/Bolt/Fusion, Mirror, Netcode for GOs?
There have been mentions of Normcore, Fish-Net, and Nakama as well.
What are some alternatives?
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
ggpo - Good Game, Peace Out Rollback Network SDK
ue5-multiworld-demo - "MultiWorld" UE5 plugin demo
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
LiteNetLib - Lite reliable UDP library for Mono and .NET
rapier - 2D and 3D physics engines focused on performance.
starboard - Moved to https://github.com/aquasecurity/trivy-operator
siad - The Sia daemon
macroquad - Cross-platform game engine in Rust.
nakama-godot - Godot client for Nakama server written in GDScript.
fishgame-unity - "Fish Game" for Unity is a 2-4 player online multiplayer game created as a demo of Nakama; an open-source scalable game server, using the Unity game engine.
among-us-tutorial