UnrealModLoader VS Utilities

Compare UnrealModLoader vs Utilities and see what are their differences.

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UnrealModLoader Utilities
2 7
199 185
- -
0.0 2.4
about 1 year ago 7 months ago
C++
GNU Lesser General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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UnrealModLoader

Posts with mentions or reviews of UnrealModLoader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-08.

Utilities

Posts with mentions or reviews of Utilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-14.
  • How to unpack "cue.uasset" files
    1 project | /r/gamedev | 23 Mar 2023
    Best idea I got is this: https://github.com/kaiheilos/Utilities
  • Making Tropico better: better scrapheap scrounging
    1 project | /r/tropico | 8 Jan 2022
  • Is there any cheat/invincibility method that actually works?
    2 projects | /r/theouterworlds | 14 Nov 2021
    oh I have to add that some files need an older version of this editor. It varies but most of the time I use the newest version or 2.3.10 which you can get here.
  • How to start modding?
    2 projects | /r/theouterworlds | 29 Sep 2021
    Yeah, there are no official tools besides Unreal itself I guess. And adding new areas is not possible now. But you can do some things, so if you'd like to try your hand at it, get kaiheilos's asset editor - https://github.com/kaiheilos/Utilities. Just the exe, the other stuff is for a different game. There's a guide here for modding not just TOW but other Unreal games - Unreal Engine 4 Modding. It doesn't say but when you use the asset editor, use the drop down to change the version to 4.21. That's the version TOW uses. I made a couple tutorials myself on youtube - one for editing weapon level. I've found a lot of useful info myself in the discord servers for modding various Unreal games, especially the SOD2 modding server.
  • Hoping that there will be Modding support for The Outer Worlds 2
    1 project | /r/theouterworlds | 6 Aug 2021
    Basically, I am using Asset Editor which edits files from Unreal 4 games - https://github.com/kaiheilos/Utilities I have a short tutorial on how to edit a weapon file using the editor here - https://www.youtube.com/watch?v=pU7-p1s7ZIk. I also have a discord channel for TOW modding which has some other tutorials - https://discord.gg/cFaUJqjyQU
  • SDD suddenly has zero bytes free
    2 projects | /r/techsupport | 20 Jun 2021
    I used both of these software's, the one that unpacks is this: https://github.com/kaiheilos/Utilities and this one I think is to view the assets: https://www.gildor.org/en/projects/umodel A discord gave the links, its for modding Days Gone.

What are some alternatives?

When comparing UnrealModLoader and Utilities you can also consider the following projects:

FallenOrderModLoader - Fallen Order Mod Loader is an unofficial tool to load multiple blueprint pak mods for Jedi Fallen Order

UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).