UnrealEngine
capnproto-rust
UnrealEngine | capnproto-rust | |
---|---|---|
3 | 6 | |
157 | 1,952 | |
0.0% | 1.3% | |
10.0 | 9.1 | |
about 4 years ago | about 1 month ago | |
C++ | Rust | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnrealEngine
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Source code of first Far Cry leaked
Here you go https://github.com/RedPandaProjects/UnrealEngine
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Is there anywhere i can download the working version of unreal engine 1
I have seen the link on github - https://github.com/RedPandaProjects/UnrealEngine - and downloaded the files but, non of the exe. work and from what i have read it is just the source code and i need to compile them myself, it is made up of folders and different files and i wouldn't even know where to start. I have looked all over the internet and cant find anything on how do anything related, its outstanding the lack of information about this topic. help would be gravely appreciated
- Is there a place I can buy or download the first unreal engine?
capnproto-rust
- Best format for high-performance Serde?
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Cap'n Proto - RPC at the speed of Rust - Part 1
The only hurdle I have is that while the documentation is extensive it is a little confusing in places and mainly focuses on C++ and the C++ RPC system which is a little different to the Rust code. There are Rust examples in the official repo which I will try and leverage here.
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Hey Rustaceans! Got an easy question? Ask here (9/2022)!
capnproto-rust is the official Rust implementation.
- Any suggestion to build a long-lived connection with dual-rpc capability
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Pijul 1.0 Beta
Hi, you seem to know a bit about Sanakirja!
It stores 4kb blobs, right? Does Pijul first parses the data (copying it to other allocations), or uses the data as is? I mean, there are some libraries like cap'n'proto[0] and rkyv[1] that can directly use the file contents as an in-memory data structure, I was wondering if Pijul did anything like that.
I mean, is this btree page [2] stored exactly like this on disk, and does Pijul exploits that to avoid further copying data?
(I guess there's a trouble with compression there: to decompress you really need to write in another buffer)
Also, is the I/O done with something that prevent userspace copies like mmap or io_uring, or does it eventually calls read() to copy the data to its own buffer?
I want to build something like Sanakirja, but with those features, so I'm wondering if there's any overlap.
[0] https://github.com/capnproto/capnproto-rust
[1] https://github.com/rkyv/rkyv
[2] https://docs.rs/sanakirja-core/latest/sanakirja_core/btree/p...
- Is there a library like Serde but which makes it easy to mutate serialized data stored in a [u8] or Vec<u8>?
What are some alternatives?
Smooth-Networked-Movement-Plugin - Public Repository so anyone can push updates to the plugin. [Moved to: https://github.com/Reddy-dev/SMN2]
tarpc - An RPC framework for Rust with a focus on ease of use.
Quake-III-Arena - Quake III Arena GPL Source Release
UnrealEngine
directx12-seed - ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.
rkyv - Zero-copy deserialization framework for Rust
coin - Coin3D core library
bincode - A binary encoder / decoder implementation in Rust.
CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.
x25519-dalek - X25519 elliptic curve Diffie-Hellman key exchange in pure-Rust, using curve25519-dalek.
pijul-windows-builds - windows builds for https://pijul.org
Rocket - A web framework for Rust.