Unreal.js
tauri
Unreal.js | tauri | |
---|---|---|
8 | 470 | |
3,604 | 77,588 | |
0.4% | 1.4% | |
2.2 | 9.8 | |
10 months ago | 1 day ago | |
Rust | ||
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unreal.js
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Should I use UnrealCLR with blueprints? (Allows C# to be used in UE5)
There are some links on the GitHub page: https://github.com/ncsoft/Unreal.js
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Unreal Rust
This reminds me of Unreal.js, which allows you to write games with Unreal Engine in JavaScript (V8, to be specific): https://github.com/ncsoft/Unreal.js.
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bUt PeRForMaNCE
If you wanted to, sure. remake a game engine in js. But remember the hoops you had to go through to make it less efficient than it needs to be. Don't start wondering if you fall behind in graphics quality, number of objects capable of running physics, or framerate.
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How to create a microphone input pitch recognition system within unreal?
I have also found a plugin for unreal called unreal.js (https://github.com/ncsoft/Unreal.js).
- Has someone did a complete game out of Unreal.js ?
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Tough life of a game developer
For example, here is Unreal.js's example for extending the 3rd Person Template: https://github.com/ncsoft/Unreal.js/wiki/Third-Person-Template-in-Unreal.js
tauri
- Ask HN: Best stack for building a desktop app?
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Tauri CRUD Boilerplate
Hi, dear Tauri! Long time no see. I published my first post, Developing a Desktop Application via Rust and NextJS. The Tauri Way almost a year ago. Since then, Tauri has become stronger. I'm happy about that! And now, I am very pleased to make a useful contribution to the Tauri community. As a full-stack developer, I frequently face situations where I need to start a DB-based UI project as fast as possible. It's stressful if I need to start the project from 100% scratch. I prefer to keep some boilerplates on hand, which will save me time and nerves and will be the subject of this article.
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Show HN: Floro – Visual Version Control for static assets and strings
Hey Thanks!
Just electron & vite. I might actually migrate off electron, Tauri (https://tauri.app/) seems to be getting more stable and it's gotten great reviews.
I think this is the boilerplate I used though https://github.com/cawa-93/vite-electron-builder.
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3D and 2D: Testing out my cross-platform graphics engine
Well the great thing about WebAssembly is that you can port QT or anything else to be at a layer below -- thanks to WebAssembly Interface Types[0] and the Component Model specification that works underneath that.
To over-simplify, the Component Model manages language interop, and WIT constrains the boundaries with interfaces.
IMO the problem here is defining a 90% solution for most window, tab, button, etc management, then building embeddings in QT, Flutter/Skia, and other lower level engines. Getting a good cross-platform way of doing data passing, triggering re-renders, serializing window state is probably the meat of the interesting work.
On top of that, you really need great UX. This is normally where projects fall short -- why should I use this solution instead of something like Tauri[2] which is excellent or Electron?
[0]: https://github.com/WebAssembly/component-model/blob/main/des...
[1]: https://github.com/WebAssembly/component-model/blob/main/des...
[2]: https://tauri.app/
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Interview with Colin Lienard, Founder of GitLight
Welcome to the 2nd episode of our series “Building with Tauri”, where we chat with developers who build amazing projects and products using Tauri.
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Building W-9 Crafter
Tauri seemed like the "thing" I should switch to because everybody loves Rust (heh), and because it ships significantly smaller apps.
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Tauri + React + ShadcnUI
First of all, I will be using npm as my package manager but feel free to use whatever you prefer. Find more info here.
- Slint 1.5: Embracing Android, Improving Live-Preview, and Pythonic Slint
- Shoes makes building little graphical programs for Mac, Windows, Linux simple
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Tauri - Rust, Js and Native Apps
Today I'm talking about Tauri! Do you know all the various tools that allow you to develop native applications starting from web languages? They often need an intermediate compilation, in the middle of which you end up encountering various problems not always transparent and directly solvable with a language mostly detached from native development. On the other hand, there's still the ease of developing attractive and easily usable interfaces, which are more difficult to develop with low level languages.
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Wails - Create beautiful applications using Go
whitestorm.js - :rocket: 🌪 Super-fast 3D framework for Web Applications 🥇 & Games 🎮. Based on Three.js
neutralinojs - Portable and lightweight cross-platform desktop application development framework
JS Game - JavaScript + Canvas 2D game engine
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
UnrealEnginePython - Embed Python in Unreal Engine 4
Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
Obsidian-Templates - These are a few of my templates for the Templater Obsidian.md plugin.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
teavm - Compiles Java bytecode to JavaScript, WebAssembly and C
iced - A cross-platform GUI library for Rust, inspired by Elm