Unity_Projects
That Project's Source Code (by 0015)
HDRP-VFXGraph-Workshop
VFX graph workshop in HDRP with samples (by Kodrin)
Unity_Projects | HDRP-VFXGraph-Workshop | |
---|---|---|
4 | 2 | |
85 | 195 | |
- | - | |
1.8 | 0.0 | |
about 2 years ago | over 2 years ago | |
C | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity_Projects
Posts with mentions or reviews of Unity_Projects.
We have used some of these posts to build our list of alternatives
and similar projects.
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In the previous project, I was able to represent the position in the x-z coordinate plane. This time I was able to add information about the rotation to indicate where the user is heading. The IMU module added here used BNO055.
Project Github: https://github.com/0015/Unity_Projects
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Interactive Particles Responsive Made With ESP32 + INMP441 & Unity
What I made was an ESP32 and an I2s Mems microphone that allowed me to apply some force to the particles in Unity. You can find more details on my channel. https://youtu.be/lRj01J-cxew Also, this project source code is on my Github. https://github.com/0015/Unity_Projects
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[Unity + Hardware(ESP32)] Interactive Particles
I tried to apply a force to the particles using the ESP32 and a microphone. You can find more details here. The source code is here.
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I tried to make fishing content in Nintendo's Labo series. I made a controller using hardware(ESP32 + MPU6050) and made a simple game with Unity.
Dev Story: Here Controller Source Code: Here
HDRP-VFXGraph-Workshop
Posts with mentions or reviews of HDRP-VFXGraph-Workshop.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Releasing the samples for a VFX-Graph workshop I made awhile ago. It's free and available on github (link in comments)!
Link: https://github.com/Kodrin/HDRP-VFXGraph-Workshop
- I'm releasing the samples for a VFX-Graph workshop I made awhile ago. It's free and available on github!
What are some alternatives?
When comparing Unity_Projects and HDRP-VFXGraph-Workshop you can also consider the following projects:
xLua - xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
Unity3d-Butterfly-example-URP-Port - URP port of Butterfly example
GameNetworkingResources - A Curated List of Multiplayer Game Network Programming Resources
JumpKingPlus - JumpKingPlus has moved!
Kinect-VFX-Graph - Use Kinect's depth feed with Unity's VFX Graph
LaspVfx - Audio reactive Unity VFX with LASP
SEWorkshopTool - Tool which allows batch upload and download of mods for both Space and Medieval Engineers.
com.mitay-walle.gradient-texture - Unity Gradient Texture generator
JumpKingPlus - An enhanced version of Jump King. ✨
Custom-Regions - Workshop-esque for modded regions.
Unity_Projects vs xLua
HDRP-VFXGraph-Workshop vs Unity3d-Butterfly-example-URP-Port
Unity_Projects vs GameNetworkingResources
HDRP-VFXGraph-Workshop vs JumpKingPlus
HDRP-VFXGraph-Workshop vs Kinect-VFX-Graph
HDRP-VFXGraph-Workshop vs LaspVfx
HDRP-VFXGraph-Workshop vs SEWorkshopTool
HDRP-VFXGraph-Workshop vs com.mitay-walle.gradient-texture
HDRP-VFXGraph-Workshop vs JumpKingPlus
HDRP-VFXGraph-Workshop vs Custom-Regions