UnityFx.Async
Asynchronous operations (promises) for Unity3d. (by Arvtesh)
cs-tween
Easing functions in C#. And coroutines for using them with Unity. (by idbrii)
UnityFx.Async | cs-tween | |
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1 | 4 | |
186 | 5 | |
- | - | |
10.0 | 10.0 | |
about 4 years ago | almost 4 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityFx.Async
Posts with mentions or reviews of UnityFx.Async.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-26.
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What is the one gamemaking tool you use that you wish more people knew about?
Async Await: https://github.com/Arvtesh/UnityFx.Async
cs-tween
Posts with mentions or reviews of cs-tween.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-13.
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legal question about maths formula I found on a GPLv3 licenced website.
Get them from Robert Penner's easing site instead. Or, even better, use the normalized ones from flux.lua since they're easier to work with and understand. You can pass them to any lerp function to blend vectors and colours too. You can use this generator to create versions for your language of choice or use these C# versions.
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I just wasted 2 hours of my life trying to use a Coroutine when a simple solution was right in front of my face. What is a situation where you have actually implemented a Coroutine?
You can make something slide onscreen and scale up; and then half a second later scale down. Coroutines make it easy to write code to do those things in sequence. Find UI animation that's written as code instead of in the Unity Inspector easier to understand and debug.
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What are pre-made assets that are more or less universally agreed to be great?
A "custom tween engine" isn't that big an ordeal, but making something with all the features of dotween certainly would be.
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What is the one gamemaking tool you use that you wish more people knew about?
cs-tween for C#
What are some alternatives?
When comparing UnityFx.Async and cs-tween you can also consider the following projects:
ParrelSync - (Unity3D) Test multiplayer without building
easings.net - Easing Functions Cheat Sheet
spine-runtimes - 2D skeletal animation runtimes for Spine.
F3D - Fast and minimalist 3D viewer.
Light-Reflective-Mirror - A relay transport for mirror.
laigter - Laigter: automatic normal map generator for sprites!
flux - A fast, lightweight tweening library for Lua
tiled - Flexible level editor
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
UnityFx.Async vs ParrelSync
cs-tween vs easings.net
UnityFx.Async vs spine-runtimes
cs-tween vs F3D
UnityFx.Async vs Light-Reflective-Mirror
cs-tween vs Light-Reflective-Mirror
UnityFx.Async vs easings.net
cs-tween vs laigter
UnityFx.Async vs F3D
cs-tween vs flux
UnityFx.Async vs tiled
cs-tween vs aseprite