UniTask
MsgKit
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UniTask
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Optimizing CPU Load in C#: Key Approaches and Strategies
If you develop projects in Unity - i really recommend to see at UniTaks.
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async/await or Coroutines?
Give the UniTask library a look https://github.com/Cysharp/UniTask
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Discussion: Is it a Good Practice to just... avoid Coroutines entirely?
What I would say, however, is that I much prefer async / await via UniTask over standard Coroutines!
- Do coroutines produce garbage?
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Addressables - loading/unloading the same AssetReference more times - help
Lastly I recommend using UniTask to better await an asset load, use it, and release it without clunky Coroutines. Happy to give examples of how to use UniTask to update this code.
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Why are my statements called asynchronous?
If you absolutely must muck about with threads in Unity yourself (though I struggle to think of a reason why you'd need to for the example given) then Unity's Jobs system is probably the way to go - though in most cases you can likely achieve whatever it is you're trying to achieve using something like UniTask (my preference) which gives you much nicer async / await support.
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Async void VS Threads
Great comment. The Unity task library is UniTask.
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For loop inside async task?
There are a few problems. Firstly use UniTask for async related things in Unity. Provides much better async integration with Unity.
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How to replace IEnumerator and coroutines with async/await?
This is where UniTask comes in. If your project relies heavily on asynchronous code-- it sounds like it does -- you'll likely enjoy this package. It doesn't allocate, hooks into Unity's PlayerLoop for per-frame timing, and allows for return types. You can even await existing Coroutines.
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Do you remember some of your most annoying problems with Unity when you just started?
UniTask is a popular async/await library that doesn't have this problem.
MsgKit
What are some alternatives?
InjectFix - InjectFix is a hot-fix solution library for Unity
MimeKit - A .NET MIME creation and parser library with support for S/MIME, PGP, DKIM, TNEF and Unix mbox spools.
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
XstReader - Xst Reader is an open source viewer for Microsoft Outlook’s .ost and .pst files, written entirely in C#. To download an executable of the current version, go to the releases tab.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
XstReader - XstReader is an open source viewer for Microsoft Outlook’s .ost and .pst files (also those protected by unknown password). You can view and inspect all content and export messages and attachments (also in .msg format). Written entirely in C#, with no dependency on any Microsoft Office components. This project is the evolution of Dijji's XstReader
simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
AsyncEx - A helper library for async/await.
delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.
AsyncAwaitBestPractices - Extensions for System.Threading.Tasks.Task and System.Threading.Tasks.ValueTask
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
OutlookGoogleCalendarSync - Sync your Outlook and Google calendars