UltimateFSM
Struct based Finite state Machine implementation for GameMaker Studio 2.3 (by MayitaMayoso)
dijkstra
Sample with Dijkstra algorithm on Gamemaker. (by deadbit-dev)
UltimateFSM | dijkstra | |
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1 | 1 | |
1 | 1 | |
- | - | |
1.8 | 10.0 | |
almost 3 years ago | almost 2 years ago | |
Yacc | Yacc | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UltimateFSM
Posts with mentions or reviews of UltimateFSM.
We have used some of these posts to build our list of alternatives
and similar projects.
dijkstra
Posts with mentions or reviews of dijkstra.
We have used some of these posts to build our list of alternatives
and similar projects.
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Need help with a somewhat advanced maze-solving program
Sure! Best practise is probably creating a new script, called something like scr_dijkstra, which contains a function find_shortest_path(_input_grid, _starting_location, _target_location, _output_grid) which outputs the shortest path in the designated output grid. I'm currently at my work so I haven't got the time to go into it in-depth, but I will when I get home. You could check out this example from github to get an idea. For me it also helps a lot to look at the visualisation and algorithm as described on Wikipedia.
What are some alternatives?
When comparing UltimateFSM and dijkstra you can also consider the following projects:
GML-OOP - Library of constructors operating primary GameMaker functionalities.
useful-gml-scripts - Useful GML Scripts
gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.
CXXGraph - Header-Only C++ Library for Graph Representation and Algorithms
Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
SwiftGraph - A Graph Data Structure in Pure Swift
gm-i18n - i18n features for you projetct GMS 2.3
captain-holetooth - An explorative platformer.
UltimateFSM vs GML-OOP
dijkstra vs useful-gml-scripts
UltimateFSM vs gms2-physicstoy
dijkstra vs CXXGraph
UltimateFSM vs Loj-Hadron-Collider
dijkstra vs gms2-physicstoy
UltimateFSM vs useful-gml-scripts
dijkstra vs SwiftGraph
UltimateFSM vs gm-i18n
dijkstra vs Loj-Hadron-Collider
dijkstra vs captain-holetooth