UWPHook VS GloSC

Compare UWPHook vs GloSC and see what are their differences.

GloSC

Tool for using the Steam-Controller as systemwide XInput controller alongside a global overlay [Moved to: https://github.com/Thracky/GlosSI] (by Thracky)
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UWPHook GloSC
60 1
1,701 32
2.9% -
7.1 9.2
3 months ago over 3 years ago
C# C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UWPHook

Posts with mentions or reviews of UWPHook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-20.

GloSC

Posts with mentions or reviews of GloSC. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UWPHook and GloSC you can also consider the following projects:

GloSC - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay [Moved to: https://github.com/Alia5/GlosSI]

GlosSI - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay

DS4Windows - Like those other ds4tools, but sexier

GlosSI - Note that I am not currently contributing to GlosSI. This fork is only here just in case I do decide to contribute again.

GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

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