UOX3
runuo
UOX3 | runuo | |
---|---|---|
2 | 2 | |
58 | 237 | |
- | 1.3% | |
8.1 | 1.8 | |
5 days ago | 4 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UOX3
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We Burned Down Players’ Houses in Ultima Online
> As someone who got involved in an open-source version of the Ultima Online server, this is a fun read
Ultima Online emulators were what took small interest for me and blew it up into a career. But for me, it was pre-RunUO: SphereServer (aka GrayServer, I think) and UOX3. C++, with its own scripting engine built in. It wasn't exactly closed or open source. It also got me into Linux: while some emulation servers were run on home PCs, others were run on hosted machines. Debugging often meant the server administrators would give you root access to debug their running server. New Ultima Online releases meant being late for school to try and debug the client code changes to be able to quickly update the server, otherwise no one could log in.
It was incredibly buggy and never, to my knowledge, reached feature parity with the full game. The workarounds individual servers made through the rudimentary scripting language was impressive (many of these hacks were then copied into the core emulation scripts).
For trips down memory lane, these sites are still live -- and being updated? Wow.
https://www.sphereserver.com/
https://www.uox3.org/
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Ultima Offline eXperiment 3 v0.99.5 Released!
If you're interested in trying out an Ultima Online emulator with soul, or if you're looking for a project where you can still make your mark as a contributor of code or scripts, check out the Ultima Offline eXperiment 3 at www.uox3.org, visit our GitHub pages or come hang out with us on Discord!
runuo
- Ask HN: Examples of Top C# Code?
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We Burned Down Players’ Houses in Ultima Online
As someone who got involved in an open-source version of the Ultima Online server, this is a fun read
Instead of `areaserv` like the article talks about, RunUO had the concept of sectors within a region[1]. Sidenote: To this day RunUO is one of the easiest codebases to understand i've ever come across
We too had a pretty bad item duping bug, around how banks allowed you to create checks with money, and an overflow bug leading to people being trivially able to print money — this led to runway inflation in some servers.
UO economies themselves being matter of study, for a Really interesting article, see [2]
[1]: https://github.com/runuo/runuo/blob/master/Server/Region.cs
[2]: https://static1.squarespace.com/static/5bf1bc95506fbe3baadb7...
What are some alternatives?
Sapphire - A Final Fantasy XIV 4.0+ Server Emulator written in C++
ModernUO - Ultima Online Server Emulator for the modern era!
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
exult - Exult is a project to recreate Ultima 7 for modern operating systems, using the game's original plot, data, and graphics files.
grpc_bench - Various gRPC benchmarks
DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.
osu - rhythm is just a *click* away!
gridia
Bitwarden - The core infrastructure backend (API, database, Docker, etc).
RPI-Engine - A freely available text-based RPG server derived from an older version of the Shadows of Isildur source code.
osu-framework - A game framework written with osu! in mind.