UE4-Quake-Map-Importer VS ftequake

Compare UE4-Quake-Map-Importer vs ftequake and see what are their differences.

UE4-Quake-Map-Importer

A UE4 plugin to import Quake style .map files (Quake 1, HL 1 and Q3) and convert them into UE4 brush geometry. (by GoomiiV2)

ftequake

FTE Engine for Quake games. Mirror of https://sourceforge.net/projects/fteqw/ (by mdeguzis)
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UE4-Quake-Map-Importer ftequake
1 1
19 16
- -
10.0 10.0
about 9 years ago over 7 years ago
C++ C
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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UE4-Quake-Map-Importer

Posts with mentions or reviews of UE4-Quake-Map-Importer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.
  • Does Anyone Know how to Put Quake 1 into UE5?
    5 projects | /r/quake | 1 Jun 2022
    There are 2 big parts to Quake 1 in UE - one part are the assets: levels, models, textures to create something like https://www.youtube.com/watch?v=QjJx7BqV6Yo or https://www.youtube.com/watch?v=qgm0-elmmoU. If your're not a programmer, you might still get an existing plugin to work, see https://forums.unrealengine.com/t/plugin-importing-quake-1-bsp/219666/4, https://github.com/GoomiiV2/UE4-Quake-Map-Importer, http://hammuer.nte.be/.

ftequake

Posts with mentions or reviews of ftequake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.
  • Does Anyone Know how to Put Quake 1 into UE5?
    5 projects | /r/quake | 1 Jun 2022
    ( I have sucessfully integrated a .net rewrite (https://github.com/Memorix101/SharpQuake) of the quake engine into unity and I've seen someone else do it for UE4. I'm working on PLUQ, which is a nanomsg nng interface integrated into an modern Quake engine (https://github.com/sezero/quakespasm, https://github.com/mdeguzis/ftequake, ...) that on game/level load provides geometry, textures, entities, ... and at runtime a bidirectional channel for the data (enity positions and inputs) needed to render and steer the game from a connected client. The connected client can e.g. be the rendering and input part of the original engine or something Unity3D, Unreal, Godot, ... based. I hope to open up Quake for experimentation using non GPL engines with this...)

What are some alternatives?

When comparing UE4-Quake-Map-Importer and ftequake you can also consider the following projects:

SharpQuake - SharpQuake is a GLQuake reimplementation in C# using the OpenTK library

Quake - Quake GPL Source Release

quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.