TypeScriptToLua
nvim-compe
TypeScriptToLua | nvim-compe | |
---|---|---|
10 | 91 | |
1,976 | 1,332 | |
1.8% | - | |
8.3 | 8.3 | |
about 2 months ago | over 2 years ago | |
TypeScript | Lua | |
MIT License | MIT License |
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TypeScriptToLua
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Lang Lua
I've had some success with https://github.com/TypeScriptToLua/TypeScriptToLua
Luau may be an alternative as well, haven't tried it.
I love Lua, but at larger scales it's unmanageable.
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Are there any 3rd party libraries which enables us to write nvim plugins?
There are some plugins (typescript.nvim) that use a Typescript to lua transpiler (TypescriptToLua]
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Since my driver video was well received last time, here is another: Building an SD Card driver from scratch
54:28 reminded me of TypeScriptToLua, so if you wanted to, then you could turn this into Lua :^)
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Window.js is an open-source JavaScript runtime for desktop graphics programming
One immediate comparison that springs to my mind is the Löve 2D engine [1], which is a tiny game engine written entirely around Lua scripting (so that Lua includes the full game run loop as well).
Lua is a good scripting language, but it doesn't have the ubiquity of JS (and Löve doesn't have the ubiquitous deployment of the modern browser). Also, Lua doesn't have a static type ecosystem (though there are interesting projects like TypescriptToLua [2] exploring that space, but you can from the name they are following/lagging the JS ecosystem here).
There probably is a need to package more browser games as "real" games and a lightweight Canvas-focused approach could find a nice like Löve, especially if it were easier, for instance, to maybe port to consoles for small/indie game teams than one of the web views or Electron. (Though certainly Microsoft already has a version of WebView2 running on the Xbox.)
[1] https://love2d.org/
[2] https://github.com/TypeScriptToLua/TypeScriptToLua
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Your favorite mod just added something you've wanted for years. What is it?
Not part of the mods, but using https://github.com/TypeScriptToLua/TypeScriptToLua is quite easy and works surprisingly well. You can find some of the type definitions for computercraft here: https://github.com/Eforen/cc-tweaked-types/tree/master/declarations
- TypeScript to Lua Transpiler
- LÖVR – An open source framework for rapidly building immersive 3D experiences
- Neovim v0.5
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Forking the typescript compiler and building on it?
It might be helpful to keep in mind: Typescript is a compiler that parses a Typescript AST and prints out whatever you want. So if your goal is to use it in a JS context, the only thing regulating what you do with it is that it outputs valid JS that can be interpreted by the various JS engines. There are projects like TypeScriptToLua which uses the TS compiler to print out Lua code.
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How can I generate types using AST?
You can take a look at TypescriptToLua which transforms the TS AST into Lua code using the compiler API, however I think you're barking up the wrong tree. The TS compiler works on *it's own\* AST generated from parsed Typescript. You can see how they implement your own type here. What you have some structured data and want to turn it into a type definition. That's just some loops you write yourself over data you've hopefully structured in a sane way. Turn it into a string, write it to a file with the extension `.d.ts`. No libraries needed.
nvim-compe
- [Neovim] Quels plugins dois-je utiliser avec le LSP intégré?
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[Summary] Neovim LSP setting up autocomplete? r/rust
I use https://github.com/hrsh7th/nvim-compe and https://github.com/simrat39/rust-tools.nvim along with the built in LSP and auto completion works really well. You will want treesitter and all that setup too.
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Moving from nvim-compe to nvim-cmp
I want to share my code for my migration from nvim-compe (deprecated) to nvim-cmp. Though, I would describe myself as an experienced Vimmer I am not very familiar with the whole Lua thing (although I really appreciate it and hope that Lua's first class citizen can compete with the elisp ecosystem^^).
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coc-sitter (coc.nvim + tree-sitter) -- lastest feature of coc.nvim: LSP-semantically enhanced tree-sitter colorschemes
Wrong, plain and simple. A total misconception.
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Trying to install language server for python in nvim @ windows 10
compe.nvim
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How do you combine the best of Vim, Emacs and VS Code
For autocomplete/intellisense: https://github.com/hrsh7th/nvim-compe
- Totally confused about completion
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Looks like the nvim-compe plugin is going to be deprecated, replaced by nvim-cmp (eventually)
But nvim-compe already exists.
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What are some must have plugins?
completion-nvim OR nvim-compe
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Setup neovim for C language
Here's some setup idea: - packer for package manager - clangd language server - nvim-lspconfig, required for navigator.lua - navigator.lua for enchanced IDE experience. This is a like adding a sugar to coffee. - completion-nvim OR nvim-compe for enchanching autocomplete & dropdown menu suggestion. - nvim-treesitter for better syntax highlighting. - telescope.nvim for amazing extensible & configurable fuzzy finder, you can also use fzf if you want. - Any custom color scheme you want (preferably one that supports tree sitter, like aurora )
What are some alternatives?
moonscript - :crescent_moon: A language that compiles to Lua
coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
lua-languages - Languages that compile to Lua
completion-nvim - A async completion framework aims to provide completion to neovim's built in LSP written in Lua
love - LÖVE is an awesome 2D game framework for Lua.
YouCompleteMe - A code-completion engine for Vim
ttypescript - Over TypeScript tool to use custom transformers in the tsconfig.json
deoplete.nvim - :stars: Dark powered asynchronous completion framework for neovim/Vim8
neovim-ui - Vaporware -- nothing to see here
lspsaga.nvim - improve neovim lsp experience [Moved to: https://github.com/nvimdev/lspsaga.nvim]
TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
vim-vsnip - Snippet plugin for vim/nvim that supports LSP/VSCode's snippet format.