TypeScriptToLua VS neovim-ui

Compare TypeScriptToLua vs neovim-ui and see what are their differences.

TypeScriptToLua

Typescript to lua transpiler. https://typescripttolua.github.io/ (by TypeScriptToLua)

neovim-ui

Vaporware -- nothing to see here (by nvim-lua)
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TypeScriptToLua neovim-ui
10 5
1,968 83
1.4% -
8.3 0.0
about 1 month ago about 3 years ago
TypeScript Lua
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TypeScriptToLua

Posts with mentions or reviews of TypeScriptToLua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-12.
  • Lang Lua
    8 projects | news.ycombinator.com | 12 Nov 2022
    I've had some success with https://github.com/TypeScriptToLua/TypeScriptToLua

    Luau may be an alternative as well, haven't tried it.

    I love Lua, but at larger scales it's unmanageable.

  • Are there any 3rd party libraries which enables us to write nvim plugins?
    7 projects | /r/neovim | 3 Oct 2022
    There are some plugins (typescript.nvim) that use a Typescript to lua transpiler (TypescriptToLua]
  • Since my driver video was well received last time, here is another: Building an SD Card driver from scratch
    1 project | /r/javascript | 8 Feb 2022
    54:28 reminded me of TypeScriptToLua, so if you wanted to, then you could turn this into Lua :^)
  • Window.js is an open-source JavaScript runtime for desktop graphics programming
    9 projects | news.ycombinator.com | 10 Jan 2022
    One immediate comparison that springs to my mind is the Löve 2D engine [1], which is a tiny game engine written entirely around Lua scripting (so that Lua includes the full game run loop as well).

    Lua is a good scripting language, but it doesn't have the ubiquity of JS (and Löve doesn't have the ubiquitous deployment of the modern browser). Also, Lua doesn't have a static type ecosystem (though there are interesting projects like TypescriptToLua [2] exploring that space, but you can from the name they are following/lagging the JS ecosystem here).

    There probably is a need to package more browser games as "real" games and a lightweight Canvas-focused approach could find a nice like Löve, especially if it were easier, for instance, to maybe port to consoles for small/indie game teams than one of the web views or Electron. (Though certainly Microsoft already has a version of WebView2 running on the Xbox.)

    [1] https://love2d.org/

    [2] https://github.com/TypeScriptToLua/TypeScriptToLua

  • Your favorite mod just added something you've wanted for years. What is it?
    5 projects | /r/feedthebeast | 9 Jan 2022
    Not part of the mods, but using https://github.com/TypeScriptToLua/TypeScriptToLua is quite easy and works surprisingly well. You can find some of the type definitions for computercraft here: https://github.com/Eforen/cc-tweaked-types/tree/master/declarations
  • TypeScript to Lua Transpiler
    2 projects | news.ycombinator.com | 17 Aug 2021
  • LÖVR – An open source framework for rapidly building immersive 3D experiences
    11 projects | news.ycombinator.com | 5 Aug 2021
  • Neovim v0.5
    33 projects | news.ycombinator.com | 2 Jul 2021
  • Forking the typescript compiler and building on it?
    5 projects | /r/typescript | 14 Jun 2021
    It might be helpful to keep in mind: Typescript is a compiler that parses a Typescript AST and prints out whatever you want. So if your goal is to use it in a JS context, the only thing regulating what you do with it is that it outputs valid JS that can be interpreted by the various JS engines. There are projects like TypeScriptToLua which uses the TS compiler to print out Lua code.
  • How can I generate types using AST?
    3 projects | /r/typescript | 26 Feb 2021
    You can take a look at TypescriptToLua which transforms the TS AST into Lua code using the compiler API, however I think you're barking up the wrong tree. The TS compiler works on *it's own\* AST generated from parsed Typescript. You can see how they implement your own type here. What you have some structured data and want to turn it into a type definition. That's just some loops you write yourself over data you've hopefully structured in a sane way. Turn it into a string, write it to a file with the extension `.d.ts`. No libraries needed.

neovim-ui

Posts with mentions or reviews of neovim-ui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-16.
  • Posibility of UI library for neovim?
    3 projects | /r/neovim | 16 Jan 2022
  • Neovim - Build UI using nui.nvim
    6 projects | dev.to | 20 Jul 2021
    mjlbach/neovim-ui
  • Neovim v0.5
    33 projects | news.ycombinator.com | 2 Jul 2021
    I understand the frustration (making neovim more cohesive is definitely a goal). It sounds like coc provides the UI you are used to, so there's no harm in sticking with that!

    Many of our users explicitly don't want automatically called functions that would slow down the editor (autocommands that map signature requests to the language server, for example), so by nature neovim's core implementation is extremely conservative.

    One thing I would like to do, is make the automatic pop-ups for signature easier to implement with our current handler, which means a plugin like signature-x could use our upcoming lsp.config option to configure it's borders (https://github.com/neovim/neovim/pull/14681), and match the rest of the UI.

    I also have another project I was working on before the 0.5 stabilization phase (https://github.com/mjlbach/neovim-ui). The goal with this is to have composable/overridable UI elements built into core (which we would use for our internal lsp functions), that can be used (or overridden) by UI plugins.

    In summary, I think the likelihood of autocompletion (and generally auto-anything) being built-into core is very small, but providing the APIs in neovim core to make snippets - autocompletion - automated UI elements easier for plugin authors is a high priority.

  • Plugin unification
    2 projects | /r/neovim | 12 Jun 2021
    Yep, I started working on this awhile ago https://github.com/mjlbach/neovim-ui but put it on hold for 0.5 stabilization.
  • status of neovim popup windows
    3 projects | /r/neovim | 22 Feb 2021
    I am working on this, but it will probably have to wait until after the 0.5 release (I don't know when this will be). This is part of the larger UI effort in neovim-ui which is currently glorified vaporware. As far as I know, TJ, Smolck, and I are the only ones who have expressed interest in fixing this.

What are some alternatives?

When comparing TypeScriptToLua and neovim-ui you can also consider the following projects:

moonscript - :crescent_moon: A language that compiles to Lua

popup.nvim - [WIP] An implementation of the Popup API from vim in Neovim. Hope to upstream when complete

lua-languages - Languages that compile to Lua

nui.nvim - UI Component Library for Neovim.

love - LÖVE is an awesome 2D game framework for Lua.

guihua.lua - A GUI library for Neovim plugin developers

TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

nvim-lspconfig - Quickstart configs for Nvim LSP

ttypescript - Over TypeScript tool to use custom transformers in the tsconfig.json

nvim-lsputils - Better defaults for nvim-lsp actions

squirrel - Official repository for the programming language Squirrel

LunarVim - 🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.