TwineHacker VS custom-macros-for-sugarcube-2

Compare TwineHacker vs custom-macros-for-sugarcube-2 and see what are their differences.

TwineHacker

Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables [GET https://api.github.com/repos/lure0xaos/TwineHacker: 404 - Not Found // See: https://docs.github.com/rest/repos/repos#get-a-repository] (by lure0xaos)
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TwineHacker custom-macros-for-sugarcube-2
1 38
20 186
- 4.3%
2.7 3.1
over 2 years ago 3 months ago
JavaScript JavaScript
- The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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TwineHacker

Posts with mentions or reviews of TwineHacker. We have used some of these posts to build our list of alternatives and similar projects.

custom-macros-for-sugarcube-2

Posts with mentions or reviews of custom-macros-for-sugarcube-2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-23.
  • Is it possible to modify this code to make the dialog box close on when a link inside it is clicked? (Using ChapelR's Dialog API Macro Set, and ChapelR's Simple Inventory V2)
    1 project | /r/twinegames | 10 Sep 2023
    I have the following code that opens a dialog box and let's the player select an item. It uses two different macros made by ChapelR: Simple Inventory v2 (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/simple-inventory.md#macro-linkedinventory) and Dialog API Macro Set (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md).
  • How to set up a key to skip through timed macros
    1 project | /r/twinegames | 21 Jun 2023
    I'm working on a game that is pretty heavy on using timed and type macros. The type macros at the very least I can skip through by pressing space, and I'd like to do the same for the timed sections. I have the event macro from ChapelR (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/event-macros.md) and it's worked for other things. Does anyone know how I'd do this?
  • Triple Color Blend Meter
    1 project | /r/twinegames | 30 Apr 2023
    note: I strongly suggest you let Chapel know about this potential issue with the options() function on their custom-macros-for-sugarcube-2 GitHub reposition.
  • Preloading
    5 projects | /r/twinegames | 23 Apr 2023
    ChapelR
  • Need some help with some file location stuff
    1 project | /r/twinegames | 13 Apr 2023
    So I'm trying to insert my images in dialogue boxes (The macro I'm using for it is here: https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md) Using a folder with images in my game folder. And for some reason no matter what I do the images don't show up even though i followed the code right.
  • Edit Speechbox System by Chapel
    1 project | /r/twinegames | 17 Mar 2023
    So, I downlaoded the Custom Macro “Speech Box System” https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/speech-box-system.md This Macro works using Java and CSS. I know how to edit CSS, but Java eludes me completely. The thing is, this macro lets me create a character and assing an image to show its avatar. I want to do that, but I need the avatar to change based on a Twine variable ($mood ) I know how to write the code in Twine, that is not the problem. But the .js is written in such a way, that the avatar section only works for images, so it does not allow a variable, even if the variable == an img . Can someone tell me what is it that I have to change in the .js? Thanks!
  • Help with Dialogue Box
    1 project | /r/twinegames | 24 Nov 2022
    I'm working on a VN-style game in Sugarcube, and specifically trying to figure out dialogue boxes. I've been able to get pretty close to what I want, using the information from this link.
  • How to disallow use of hotkeys while in a dialog window? (Chapel's Event Macro)
    1 project | /r/twinegames | 21 Nov 2022
    I've used Chapel's Event Macro to set up some hotkeys for easy navigation of my game. All went well, but I ran into the problem of what happens if there's a text input (<>) field on the screen: typing something in it could accidentally trigger a hotkey rather than what the player actually wants to type!
  • Help with Speech Box
    1 project | /r/twinegames | 27 Oct 2022
  • Using ChapelR's Speech Box System Help
    2 projects | /r/twinegames | 23 Sep 2022
    If you use ChapelR First macro here :https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/first-macro.md

What are some alternatives?

When comparing TwineHacker and custom-macros-for-sugarcube-2 you can also consider the following projects:

sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.

harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).

harlowe-macro-api - Adds an accessible, simplified framework to Harlowe for creating custom macros in JavaScript.

UInv - Universal Inventory System (UInv) for Twine 2 / SugarCube 2

Blooket-Collection - A Collection of Blooket cheats.

cycy-wrote-custom-macros - Macros for SugarCube 2.

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Civic Auth comes with multiple SSO options, optional embedded wallets, and user management — all implemented with just a few lines of code. Start building today.
www.civic.com
featured
InfluxDB high-performance time series database
Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
influxdata.com
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