TwineHacker
Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables [GET https://api.github.com/repos/lure0xaos/TwineHacker: 404 - Not Found // See: https://docs.github.com/rest/repos/repos#get-a-repository] (by lure0xaos)
custom-macros-for-sugarcube-2
A collection of systems and macros for Twine. (by ChapelR)
TwineHacker | custom-macros-for-sugarcube-2 | |
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1 | 38 | |
20 | 186 | |
- | 4.3% | |
2.7 | 3.1 | |
over 2 years ago | 3 months ago | |
JavaScript | JavaScript | |
- | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TwineHacker
Posts with mentions or reviews of TwineHacker.
We have used some of these posts to build our list of alternatives
and similar projects.
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Please Help. While I was talking to Robin I got an option to help him with his hot chocolate business then I got an error saying 0.2.20.3 Error: the passage "Robin's Chocolate Help" does not exist. I haven't saved since the earlier parts of the game and right now all of my school is A*, I have the 2
well, there's the beginning of day autosave, but if that doesn't work, I guess you can fiddle around with TwineHacker until you find a way to un-bug.
custom-macros-for-sugarcube-2
Posts with mentions or reviews of custom-macros-for-sugarcube-2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-23.
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Is it possible to modify this code to make the dialog box close on when a link inside it is clicked? (Using ChapelR's Dialog API Macro Set, and ChapelR's Simple Inventory V2)
I have the following code that opens a dialog box and let's the player select an item. It uses two different macros made by ChapelR: Simple Inventory v2 (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/simple-inventory.md#macro-linkedinventory) and Dialog API Macro Set (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md).
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How to set up a key to skip through timed macros
I'm working on a game that is pretty heavy on using timed and type macros. The type macros at the very least I can skip through by pressing space, and I'd like to do the same for the timed sections. I have the event macro from ChapelR (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/event-macros.md) and it's worked for other things. Does anyone know how I'd do this?
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Triple Color Blend Meter
note: I strongly suggest you let Chapel know about this potential issue with the options() function on their custom-macros-for-sugarcube-2 GitHub reposition.
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Preloading
ChapelR
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Need some help with some file location stuff
So I'm trying to insert my images in dialogue boxes (The macro I'm using for it is here: https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md) Using a folder with images in my game folder. And for some reason no matter what I do the images don't show up even though i followed the code right.
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Edit Speechbox System by Chapel
So, I downlaoded the Custom Macro “Speech Box System” https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/speech-box-system.md This Macro works using Java and CSS. I know how to edit CSS, but Java eludes me completely. The thing is, this macro lets me create a character and assing an image to show its avatar. I want to do that, but I need the avatar to change based on a Twine variable ($mood ) I know how to write the code in Twine, that is not the problem. But the .js is written in such a way, that the avatar section only works for images, so it does not allow a variable, even if the variable == an img . Can someone tell me what is it that I have to change in the .js? Thanks!
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Help with Dialogue Box
I'm working on a VN-style game in Sugarcube, and specifically trying to figure out dialogue boxes. I've been able to get pretty close to what I want, using the information from this link.
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How to disallow use of hotkeys while in a dialog window? (Chapel's Event Macro)
I've used Chapel's Event Macro to set up some hotkeys for easy navigation of my game. All went well, but I ran into the problem of what happens if there's a text input (<>) field on the screen: typing something in it could accidentally trigger a hotkey rather than what the player actually wants to type!
- Help with Speech Box
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Using ChapelR's Speech Box System Help
If you use ChapelR First macro here :https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/first-macro.md
What are some alternatives?
When comparing TwineHacker and custom-macros-for-sugarcube-2 you can also consider the following projects:
sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.
harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).
harlowe-macro-api - Adds an accessible, simplified framework to Harlowe for creating custom macros in JavaScript.
UInv - Universal Inventory System (UInv) for Twine 2 / SugarCube 2
Blooket-Collection - A Collection of Blooket cheats.
cycy-wrote-custom-macros - Macros for SugarCube 2.