Treacherous
A Godot tool for creating cell-based procedurally generated maps (by TreacherousDev)
Into-the-Corpse
A small and incomplete roguelike game (by Hairic95)
Treacherous | Into-the-Corpse | |
---|---|---|
1 | 1 | |
38 | 1 | |
- | - | |
9.1 | 0.0 | |
5 months ago | about 2 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Treacherous
Posts with mentions or reviews of Treacherous.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Procedurally Generated Archipelagos!
You can visit this project's repo here. (WIP)
Into-the-Corpse
Posts with mentions or reviews of Into-the-Corpse.
We have used some of these posts to build our list of alternatives
and similar projects.
-
My (incomplete) entry for 7drl, Into the Corpse
If you are curious on the code, I made the project open source, feel free to snag the code: https://github.com/Hairic95/Into-the-Corpse
What are some alternatives?
When comparing Treacherous and Into-the-Corpse you can also consider the following projects:
PixelLevel - Pixel-perfect dungeon and environment sprites.
godot-mrpas - GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm
ProceduralPlanetGodot - A procedurally generated planet created in Godot, based on Sebastian Lague's procedural planet for Unity