Towel
Gui.cs
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Towel
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What your hidden nuget gems ?
Towel - Throw in the towel! data structures, algorithms, mathematics, metadata, extensions, console, and more - https://github.com/ZacharyPatten/Towel
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More C# Console Games
PacMan is... a PacMan clone in the console. Get the dots. Dodge the ghosts. It's not intended to be very faithful though. I didn't research the AI of the ghost, I just came up with my own AIs that worked. Here is what I did for the ghost AIs: - Ghost a: follows you via Dijkstra Path Finding and updates every 6 frames (faster) - Ghost b: randomly moves and updates every 6 frames (faster) - Ghost c: follows you via Dijkstra Path Finding and updates every 12 frames (slower) - Ghost d: randomly moves and updates every 12 frames (slower) Note: for this game I pulled in a reference to my nuget package Towel because it includes generic versions of the Dijkstra Path Finding algorithm.
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Best data structures and algorithms packages?
Can you give an example? BCL covers the most common algorithms and data structures, so...? There's also a whole pack of additional algorithms and data structures by u/ZacharyPatten: https://github.com/ZacharyPatten/Towel
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SLazy<T> (a struct alternative Lazy<T>)
Unit Tests
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SLazy<T> (a struct alternative to Lazy<T>)
Source Code
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DSA and time complexities
I have a GitHub project with generic data structures and algorithms here: https://github.com/ZacharyPatten/Towel It has 18 of the common comparison-based sorting algorithms.
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Mathematics/Scientific computing libraries
I don't know specifically what you are looking for, but I have a project called Towel that has generic vectors. If interested: https://github.com/ZacharyPatten/Towel.
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What I learned about C# from job interviews
https://github.com/ZacharyPatten/Towel/blob/070d454f3fcdc5c632bf68547911718b324cf6ae/Examples/DataStructures/Program.cs#L247
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Random Generation (with efficient exclusions)
Notice how algorithm #1Pool Tracking is dependent on the range of possible values while algorithm #2 Roll Tracking is not. This means if you have a relatively large range of values, then algorithm #2 is faster, otherwise algorithm #1 is faster. So if you want the most efficient method, you just need to compare those runtime complexities based on the parameters and select the most appropriate algorithm. Here is what my "Next" overload currently looks like: See Source Code Here
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How to parse console app arguments and auto create help pages
Here is an example if interested: https://github.com/ZacharyPatten/Towel/blob/master/Examples/CommandLine/Program.cs All I have to do is add the [Command] attribute onto the methods and call "HandleArguments".
Gui.cs
- Forget MAUI; Get TUI! - C#'s best cross platform console UI toolkit ships first 2.0 alpha package (Terminal.Gui)
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Hello everyone, I made a Windows 10/11 Multitool app with Winforms. I'm just gonna share some screenshots.
Thanks but I'm sticking with Terminal.Gui
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Made a simple text based little game to re-learn c#
Used this neat library to handle the GUI gui-cs/Terminal.Gui: Cross Platform Terminal UI toolkit for .NET (github.com)
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What your hidden nuget gems ?
Terminal.GUI - cross platform terminal UI for .NET: https://github.com/gui-cs/Terminal.Gui
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Textual (TUI framework) widget gallery
Two I've used are Terminal.Gui for .net https://github.com/gui-cs/Terminal.Gui and BubbleTea for Go https://github.com/charmbracelet/bubbletea
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UI framework for games on Linux with c#
In that case you can use console (https://github.com/gui-cs/Terminal.Gui) to make games.
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Managing Powershell collections graphically
As you can see the tool is always integrated into the terminal because it has built on a cross platform UI toolkit based on a fantastic open source project called Terminal.Gui. Now you can select the objects by using space bar and than confirm the selection with enter. The result will be:
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What python/C# GUI library would be best for my project?
C# - https://github.com/gui-cs/Terminal.Gui
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c# native with a gui
Since you mentioned minimal GUI, have you thought of a TUI? I haven't spiked it out but I would guess Terminal.Gui would work with Native AOT
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GTK support for macOS is being worked on for those who want to create applications for macOS.
I've had to resort to make TUIs with https://github.com/gui-cs/Terminal.Gui because there's no sane way to make a GUI app in Linux without a 300-files boilerplate or obscure languages.
What are some alternatives?
C# Algorithms - :books: :chart_with_upwards_trend: Plug-and-play class-library project of standard Data Structures and Algorithms in C#
spectre.console - A .NET library that makes it easier to create beautiful console applications.
Algorithmia - Algorithm and data-structure library for .NET 4.5.2+/Netstandard 2.0+. Algorithmia contains sophisticated algorithms and data-structures like graphs, priority queues, command, undo-redo and more.
Command Line Parser - The best C# command line parser that brings standardized *nix getopt style, for .NET. Includes F# support
awesome-software-architecture - A curated list of awesome articles, videos, and other resources to learn and practice about software architecture, patterns, and principles.
CommandLineUtils - Command line parsing and utilities for .NET
xaml-math - A collection of .NET libraries for rendering mathematical formulae using the LaTeX typesetting style, for the WPF and Avalonia XAML-based frameworks
CsConsoleFormat - .NET C# library for advanced formatting of console output [Apache]
Akade.IndexedSet - A convenient data structure supporting efficient in-memory indexing and querying, including range queries and fuzzy string matching.
Power Args - The ultimate .NET Standard command line argument parser
Cocona - Micro-framework for .NET console application. Cocona makes it easy and fast to build console applications on .NET.
Docopt - Port of docopt to .net