TokenHUDArtButton
foundryvtt-multilevel-tokens
TokenHUDArtButton | foundryvtt-multilevel-tokens | |
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2 | 10 | |
6 | 39 | |
- | - | |
0.0 | 1.2 | |
12 months ago | 4 months ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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TokenHUDArtButton
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Blades in the Dark Modules
We use the following in our Blades game -- Chat Images [Link] -- Chat Portrait [Link] -- Dice so nice [Link] -- Multilevel Tokens [Link] -- Show Art [Link] -- Simple Calendar [Link] -- Safety Tools - This is custom make for us -- Token HUD Wildcard (fix) [Link] -- Universal Battlemap Importer [I think this related to a map making program] -- Weather Control [Link]
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5E Setup Tutorial?
Show Art for showing token art, to quickly give players a close up look of a token.
foundryvtt-multilevel-tokens
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Blades in the Dark Modules
We use the following in our Blades game -- Chat Images [Link] -- Chat Portrait [Link] -- Dice so nice [Link] -- Multilevel Tokens [Link] -- Show Art [Link] -- Simple Calendar [Link] -- Safety Tools - This is custom make for us -- Token HUD Wildcard (fix) [Link] -- Universal Battlemap Importer [I think this related to a map making program] -- Weather Control [Link]
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Looking for a discussion about how to best represent verticality in a VTT like Foundry or others
Id definitely recommend following Ripper, otherwise there is also Multi-Level Token.
- Just wondering if anyone has any idea how I could implement a layberinthnthat changes for my 5e game? [D&D5e]
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Apps for computer for DMs
From the DM application, you can also add plug-ins to enhance your game, such as 3D dice, alternate character sheets, entire game systems, skins to make the default button theme more D&D-like, a method to view multi-level combat on a grid, and so on.
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Help with multilevel token cloning and status effects
I believe this was reported March 8th as an issue on github for this module. https://github.com/grandseiken/foundryvtt-multilevel-tokens/issues/116
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Token elevator over multiple Scenes?
Multilevel Tokens is the module I use for stairs. Not sure about the pop-out window though. Might be possible with the macro triggers
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Multilevel Tokens and 0.8
Source: https://github.com/grandseiken/foundryvtt-multilevel-tokens/issues/87
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Multilevel Tokens in 0.7.10 not working?
That's how it's always worked. It's in the readme, too, under "General Notes":
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Cant import overlay walls into Foundryvtt
I'd recommend making them as two separate maps and using something like Multilevel Tokens to move the PCs between them.
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Mutilevel Tokens question
You can't, you currently need to use 2 spaces to do so. See this issue to read more.
What are some alternatives?
rolladvantage-token-stamp-2-foundry
Levels
FVTT-TokenHUDWildcard - Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images
foundryvtt-weather-control
Bryans-Preferred-Modules-for-FoundryVTT - My personally cultivated list of FoundryVTT Modules for Dungeons and Dragons 5e and Pathfinder 2e that play nicely together without creating an overwhelming amount of UI options or causing noticeable FPS drops.
chat-images - A module for Foundry VTT that adds image support for the chat.
foundryvtt-magic-items
token-hud-wildcard - Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images
fvtt-module-hide-gm-rolls - A FoundryVTT module to hide GM rolls
foundryvtt-chat-portrait
foundryvtt-drag-ruler - A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them
foundryvtt-simple-calendar - A simple calendar module for the FoundryVTT system