specification
resvg
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specification | resvg | |
---|---|---|
12 | 18 | |
232 | 2,521 | |
1.7% | - | |
4.6 | 9.1 | |
17 days ago | 8 days ago | |
TeX | Rust | |
MIT License | Mozilla Public License 2.0 |
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specification
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The Quite OK Audio Format for Fast, Lossy Compression
TinyVG follows the similar goals: an alternative to SVG with a specification which trades off features for simplicity. https://tinyvg.tech/
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SVG Images from Postgres
I wholehearedly agree with your point on information blackholes but I think the reason some people hate SVG is that they've had had to advanced things with or had to work with the spec and implement something around it. I haven't done so myself but I can tell pain when I read it.
Here is a mostly compatible alternative: https://tinyvg.tech/
- TinyVG – an alternative binary encoded vector graphics format
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I’m a professional hacker
I created a library to parse TinyVG files
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(Highly) simplified SVG subset
After taking an interest in TinyVG I got to wondering if there is a similar idea just applied to conforming SVG files. Basically a format that includes nothing but basic paths, colors, gradients and a few shapes to make the implementation relatively easy to create.
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A challenger to the throne of vector graphics. SVG is dead, long live TinyVG!
If so, can you please make an issue in the specification repo: https://github.com/TinyVG/specification/
resvg
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Options for SVG / Text rendering on 2D pixel buffer
I've seen resvg as a potential pick, but it feels huge and seems to be importing skia, which itself is a whole rendering engine. Furthermore, I have no idea if I can pass my own 2D buffer to resvg and let it draw to it.
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png crate gets an ultrafast compression mode, up to 4x faster decompression
For example, when converting vector SVG images to raster PNG images with resvg, most of the time is spent compressing the PNG image. This is a lot of wasted work if we just want to read the image instead of transferring it over the network! The fast compression mode eliminates all this wasted work, resulting in huge performance and efficiency gains.
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Is coding in Rust as bad as in C++? A practical comparison
Just as a point of reference, I have a ~75KLOC project (includes dependencies) called resvg which takes just 4s in the debug mode and 8s in the release mode to build on M1 Pro.
- Forma: An efficient vector-graphics renderer
- Inkscape 1.2.2 Released
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Good example of high performance Rust project without unsafe code?
resvg is very fast, although the performance depends on the exact SVG you feed it - sometimes faster than librsvg, sometimes slower (although librsvg is also written in Rust now, it does use unsafe while resvg doesn't)
- Resvg- a fast, small, portable SVG rendering library in rust
- resvg: pure-Rust SVG rendering library designed for edge cases
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How to run this Rust project?
So I am absolutely clueless about Rust and just installed it an hour ago to use this tool called "usvg" https://github.com/RazrFalcon/resvg/tree/master/usvg
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I think more Rust devs should focus more on rewriting software that is prone to exploitation
So, all you gotta do is rewrite the parsers. Funny you mention librsvg because there is a library called resvg that has a thumbnailer implementation for Windows Explorer. https://github.com/RazrFalcon/resvg
What are some alternatives?
iconvg - IconVG is a compact, binary format for simple vector graphics: icons, logos, glyphs and emoji.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
spec - WebAssembly specification, reference interpreter, and test suite.
canvas2svg - Translates HTML5 Canvas draw commands to SVG
sdk - TinyVG software development kit
svgomg - Web GUI for SVGO
OpenSSL - TLS/SSL and crypto library
vtracer - Raster to Vector Graphics Converter
Overte - Overte is an open-source 3D client and server solution that allows for vast social & educational environments to be created and lived in while also being shared in real-time with others.
lib2geom
svgcleaner - svgcleaner could help you to clean up your SVG files from the unnecessary data.
bevy - A refreshingly simple data-driven game engine built in Rust