TikTok-Chat-Reader VS social-network

Compare TikTok-Chat-Reader vs social-network and see what are their differences.

TikTok-Chat-Reader

Website to display chats and gifts in realtime from your TikTok LIVE stream. Demo project for TikTok-Live-Connector library. (by zerodytrash)
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TikTok-Chat-Reader social-network
1 2
244 614
- -
3.5 0.0
about 1 month ago about 1 year ago
JavaScript JavaScript
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TikTok-Chat-Reader

Posts with mentions or reviews of TikTok-Chat-Reader. We have used some of these posts to build our list of alternatives and similar projects.
  • How to connect the comments to the words of the game?
    1 project | /r/Tiktokhelp | 12 Apr 2022
    ​ ​ !< !< ​ !< Level: 1 Score: 0 Attempts: 0 ​ ​ Submit Reset Chats ​ !< ​ >! !< >!!< ​ ​ script.js const userGuess = document.getElementById("user-guess"); const submitBtn = document.getElementById("submit"); const usersWord = document.getElementById("scrambled-word"); const info = document.getElementById("info"); const levelOutput = document.getElementById("level"); const scoreOutput = document.getElementById("score"); const attemptsOutput = document.getElementById("attempts"); const gameContainer = document.getElementById("game-container"); const guessContainer = document.getElementById("guess-container"); const resetBtn = document.getElementById("reset-btn"); ​ ​ ​ let level = 1; let score = 0; let word; let attempts = 0; let correct = 0; ​ const lvlOneWords = [ >! "test"!< ]; ​ const lvlTwoWords = [ >! "test"!< ]; ​ const lvlThreeWords = [ >! "test"!< ]; ​ const lvlFourWords = [ >! "test"!< ]; ​ const lvlFiveWords = [ >! "test"!< ]; ​ const lvlSixWords = [ >! "test"!< ]; ​ const lvlSevenWords = [ >! "test"!< ]; ​ const lvlEightWords = [ >! "test"!< ]; ​ function reset() { >! level = 1;!< >! score = 0;!< >! correct = 0;!< >! attempts = 0;!< >! word = "";!< >! updateBoard();!< >! info.innerHTML = "";!< >! userGuess.value = "";!< } ​ function randomWord(lvl) { >! word = lvl[Math.floor(Math.random() * lvl.length + 1) - 1];!< >! return word;!< } ​ function scrambleWord(word) { >! let letters = word.split("");!< >! let currentIndex = letters.length,!< temporaryValue, randomIndex; ​ >! // While there remain elements to shuffle...!< >! while (0 !== currentIndex) {!< // Pick a remaining element... randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; ​ // And swap it with the current element. temporaryValue = letters[currentIndex]; letters[currentIndex] = letters[randomIndex]; letters[randomIndex] = temporaryValue; >! }!< ​ >! return letters.join(" ");!< } function updateBoard() { >! scoreOutput.innerHTML = score;!< >! levelOutput.innerHTML = level;!< >! attemptsOutput.innerHTML = attempts;!< } ​ function checkAnswer(guess) { >! console.log(`Correct: ${correct}`);!< >! if (correct == 3) {!< level += 1; correct = 0; >! }!< ​ >! if (attempts == 3) {!< guessContainer.classList.toggle("hidden"); info.innerHTML = "Sorry. You are out of chances. Retry ";!< reset(); >! }!< ​ >! if (guess === word) {!< info.innerHTML = "aCORRECT";!< score += 1; correct += 1; attempts = 0; setLevel(); >! } else {!< info.innerHTML = "Bzzzt! That's not right!";!< score -= 1; attempts += 1; >! }!< ​ >! updateBoard();!< } ​ function setLevel() { >! if (level == 1) {!< randomWord(lvlOneWords); >! } else if (level == 2) {!< randomWord(lvlTwoWords); >! } else if (level == 3) {!< randomWord(lvlThreeWords); >! } else if (level == 4) {!< randomWord(lvlFourWords); >! } else if (level == 5) {!< randomWord(lvlFiveWords); >! } else if (level == 6) {!< randomWord(lvlSixWords); >! } else if (level == 7) {!< randomWord(lvlSevenWords); >! } else if (level == 8) {!< randomWord(lvlEightWords); >! } else if (level == 9) {!< info.innerHTML = "You Win! Great job! You can reset or keep playing.";!< >! }!< ​ >! console.log(`Word: ${word}`);!< >! usersWord.innerHTML = scrambleWord(word);!< } ​ ​ ​ submitBtn.addEventListener("click", function(e) { >! checkAnswer(userGuess.value.toLowerCase());!< >! userGuess.value = "";!< }); ​ ​ ///////// ​ ///// ​ ​ window.addEventListener( >! "keypress",!< >! function(e) {!< if (e.keyCode == 13) { checkAnswer(userGuess.value.toLowerCase()); userGuess.value = ""; } >! },!< >! false!< ); ​ resetBtn.addEventListener("click", function(e) { >! reset();!< >! setLevel();!< >! guessContainer.classList.remove("hidden");!< >! userGuess.value = "";!< }); ​ setLevel(); ​ style.css /* http://meyerweb.com/eric/tools/css/reset/ >! v2.0 | 20110126!< >! License: none (public domain)!< */ /* line 6, ../sass/partials/_normalize.scss */ html1, body1, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td, article, aside, canvas, details, embed, figure, figcaption, footer, header, hgroup, menu, nav, output, ruby, section, summary, time, mark, audio, video { >! margin: 0;!< >! padding: 0;!< >! border: 0;!< >! font-size: 100%;!< >! font: inherit;!< >! vertical-align: baseline;!< } ​ /* HTML5 display-role reset for older browsers */ /* line 27, ../sass/partials/_normalize.scss */ article, aside, details, figcaption, figure, footer, header, hgroup, menu, nav, section { >! display: block;!< } ​ /* line 31, ../sass/partials/_normalize.scss */ body { >! line-height: 1;!< } ​ /* line 34, ../sass/partials/_normalize.scss */ ol, ul { >! list-style: none;!< } ​ /* line 37, ../sass/partials/_normalize.scss */ blockquote, q { >! quotes: none;!< } ​ /* line 40, ../sass/partials/_normalize.scss */ blockquote:before, blockquote:after, q:before, q:after { >! content: "";!< >! content: none;!< } ​ /* line 45, ../sass/partials/_normalize.scss */ table { >! border-collapse: collapse;!< >! border-spacing: 0;!< } ​ /* line 5, ../sass/styles.scss */ html, body { >! font-size: 16px;!< >! width: 50%;!< >! font-family: "Quicksand", sans-serif;!< >! overflow-x: hidden;!< >! overflow-y: hidden;!< } ​ /* line 13, ../sass/styles.scss */ nav { >! border-bottom: #e18a07 2px solid;!< >! width: 100%;!< >! padding: 0.625em;!< >! display: block;!< >! height: 2em;!< } ​ /* line 20, ../sass/styles.scss */ h1 { >! font-size: 2em;!< >! display: inline-block;!< >! float: left;!< >! padding-left: 1em;!< } ​ /* line 26, ../sass/styles.scss */ #contact { >! font-size: 2em;!< >! display: inline-block;!< >! float: right;!< >! padding-right: 1em;!< } ​ /* line 32, ../sass/styles.scss */ #contact a { >! color: #000;!< } ​ /* line 35, ../sass/styles.scss */ #contact i:hover { >! color: #e18a07;!< >! cursor: pointer;!< } ​ /* line 40, ../sass/styles.scss */ #rules { >! position: absolute;!< >! z-index: 999;!< >! width: 31.25em;!< >! height: 31.25em;!< >! text-align: center;!< >! left: 50%;!< >! margin-left: -200px;!< >! top: 50%;!< >! margin-top: -200px;!< } ​ /* line 51, ../sass/styles.scss */ #rules p { >! margin-bottom: 1.25em;!< } ​ /* line 55, ../sass/styles.scss */ #game-container { >! text-align: center;!< >! margin: 2em auto;!< >! width: 100vh;!< >! height: 80vh;!< } ​ /* line 62, ../sass/styles.scss */ #game-container p { >! display: inline-block;!< >! margin-right: 1em;!< >! margin-bottom: 3em;!< >! font-weight: 500;!< >! font-size: 1.5em;!< } ​ /* line 69, ../sass/styles.scss */ #game-container p span { >! font-weight: 300;!< } ​ /* line 72, ../sass/styles.scss */ #game-container p#info { >! display: block;!< >! text-align: center;!< >! font-size: 2em !important;!< >! height: 2em;!< >! margin-bottom: 1em;!< } ​ /* line 80, ../sass/styles.scss */ #scrambled-word { >! font-size: 3em !important;!< >! font-family: "Anton", sans-serif;!< >! text-transform: uppercase;!< >! display: block;!< >! margin-left: 48px;!< >! margin-bottom: 1em !important;!< } ​ /* line 89, ../sass/styles.scss */ #scrambled-word p { >! display: block;!< >! width: 100%;!< } ​ /* line 94, ../sass/styles.scss */ #user-guess { >! display: block;!< >! width: 20em;!< >! height: 3em;!< >! padding-left: 1em;!< >! margin: 0 auto 1.25em;!< >! border: 1px solid #000;!< >! outline-color: #e18a07;!< >! font-size: 1.1em;!< } ​ /* line 104, ../sass/styles.scss */ small { >! font-size: 0.8em;!< } ​ /* line 107, ../sass/styles.scss */ .lead { >! font-size: 1.2em;!< >! font-weight: 700;!< } ​ /* line 111, ../sass/styles.scss */ .correct, .incorrect { >! font-size: 1.5em;!< >! font-weight: 700;!< } ​ /* line 116, ../sass/styles.scss */ .correct { >! color: green;!< >! display: block;!< } ​ /* line 121, ../sass/styles.scss */ .incorrect { >! color: red;!< >! display: block;!< } ​ /* line 126, ../sass/styles.scss */ .hidden { >! visibility: hidden;!< } ​ /* line 129, ../sass/styles.scss */ button { >! cursor: pointer;!< >! width: 12em;!< >! height: 3em;!< >! outline: none;!< >! text-transform: uppercase;!< >! font-weight: 400;!< >! font-size: 1.1em;!< } ​ /* line 138, ../sass/styles.scss */ #submit { >! background: #fff;!< >! border: 2px solid #e18a07;!< } ​ /* line 143, ../sass/styles.scss */ #submit:hover { >! background: #e18a07;!< >! color: #fff;!< >! transition: 0.2s background;!< } ​ ​ /* line 138, ../sass/styles.scss */ ​ ​ /* line 150, ../sass/styles.scss */ #reset-btn { >! background: #fff;!< >! border: none;!< >! box-shadow: 1px 1px 1px #999;!< } ​ /* line 155, ../sass/styles.scss */ #reset-btn:hover { >! box-shadow: 1px 1px 1px #000;!< >! transition: 0.2s box-shadow;!< } ​ /* line 161, ../sass/styles.scss */ button:active { >! position: relative;!< >! top: 1px;!< } ​ /* line 166, ../sass/styles.scss */ #copyright { >! text-align: center;!< } ​ https://github.com/zerodytrash/TikTok-Chat-Reader API to retrieve chat comments

social-network

Posts with mentions or reviews of social-network. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-24.

What are some alternatives?

When comparing TikTok-Chat-Reader and social-network you can also consider the following projects:

TikTokLive - Python library to receive live stream events (comments, gifts, etc.) in realtime from TikTok LIVE.

ECOMMERCE-MERN - Please use Moesif CORS chrome extension (cors policy error)

Darkwire.io - End-to-end encrypted instant web chat

Stackoverflow-Clone-Frontend - Clone project of a famous Q/A website for developers built using MySQL, Express, React, Node, Sequelize :globe_with_meridians:

Agora-Many-to-Many-Live-Streaming-SDK-NG - Many to many, live video streaming using the Agora Web SDK NG.

Stackoverflow-Clone - Clone project of a famous Q/A website for developers which is stackoverflow built using MySQL-Express-React-Node :globe_with_meridians: [Moved to: https://github.com/Mayank0255/Stackoverflow-Clone-Frontend]

gatsby-plugin-gdpr-cookies - Gatsby plugin to add Google Analytics (V4 is supported), Google Tag Manager, Facebook Pixel, TikTok Pixel and Hotjar in a GDPR form to your site.

social-media-app - Social media application built with the MERN stack

nodeBB - Node.js based forum software built for the modern web

whatsapp-clone - Web based Whatsapp clone with real time private chat and group chat features.

rocketchat-emoji-bulk-upload - Rocket.Chat Emoji Bulk Upload: A Node.js script to easily import custom emojis from a YAML file into a Rocket.Chat instance using the Rocket.Chat API. Automate bulk imports and simplify managing your custom emojis.

vendure - A headless GraphQL commerce platform for the modern web