TikTok-Chat-Reader VS TikTokLive

Compare TikTok-Chat-Reader vs TikTokLive and see what are their differences.

TikTok-Chat-Reader

Website to display chats and gifts in realtime from your TikTok LIVE stream. Demo project for TikTok-Live-Connector library. (by zerodytrash)

TikTokLive

Python library to receive live stream events (comments, gifts, etc.) in realtime from TikTok LIVE. (by isaackogan)
Our great sponsors
  • SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
TikTok-Chat-Reader TikTokLive
1 7
244 715
- -
3.5 8.6
about 1 month ago 17 days ago
JavaScript Python
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TikTok-Chat-Reader

Posts with mentions or reviews of TikTok-Chat-Reader. We have used some of these posts to build our list of alternatives and similar projects.
  • How to connect the comments to the words of the game?
    1 project | /r/Tiktokhelp | 12 Apr 2022
    ​ ​ !< !< ​ !< Level: 1 Score: 0 Attempts: 0 ​ ​ Submit Reset Chats ​ !< ​ >! !< >!!< ​ ​ script.js const userGuess = document.getElementById("user-guess"); const submitBtn = document.getElementById("submit"); const usersWord = document.getElementById("scrambled-word"); const info = document.getElementById("info"); const levelOutput = document.getElementById("level"); const scoreOutput = document.getElementById("score"); const attemptsOutput = document.getElementById("attempts"); const gameContainer = document.getElementById("game-container"); const guessContainer = document.getElementById("guess-container"); const resetBtn = document.getElementById("reset-btn"); ​ ​ ​ let level = 1; let score = 0; let word; let attempts = 0; let correct = 0; ​ const lvlOneWords = [ >! "test"!< ]; ​ const lvlTwoWords = [ >! "test"!< ]; ​ const lvlThreeWords = [ >! "test"!< ]; ​ const lvlFourWords = [ >! "test"!< ]; ​ const lvlFiveWords = [ >! "test"!< ]; ​ const lvlSixWords = [ >! "test"!< ]; ​ const lvlSevenWords = [ >! "test"!< ]; ​ const lvlEightWords = [ >! "test"!< ]; ​ function reset() { >! level = 1;!< >! score = 0;!< >! correct = 0;!< >! attempts = 0;!< >! word = "";!< >! updateBoard();!< >! info.innerHTML = "";!< >! userGuess.value = "";!< } ​ function randomWord(lvl) { >! word = lvl[Math.floor(Math.random() * lvl.length + 1) - 1];!< >! return word;!< } ​ function scrambleWord(word) { >! let letters = word.split("");!< >! let currentIndex = letters.length,!< temporaryValue, randomIndex; ​ >! // While there remain elements to shuffle...!< >! while (0 !== currentIndex) {!< // Pick a remaining element... randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; ​ // And swap it with the current element. temporaryValue = letters[currentIndex]; letters[currentIndex] = letters[randomIndex]; letters[randomIndex] = temporaryValue; >! }!< ​ >! return letters.join(" ");!< } function updateBoard() { >! scoreOutput.innerHTML = score;!< >! levelOutput.innerHTML = level;!< >! attemptsOutput.innerHTML = attempts;!< } ​ function checkAnswer(guess) { >! console.log(`Correct: ${correct}`);!< >! if (correct == 3) {!< level += 1; correct = 0; >! }!< ​ >! if (attempts == 3) {!< guessContainer.classList.toggle("hidden"); info.innerHTML = "Sorry. You are out of chances. Retry ";!< reset(); >! }!< ​ >! if (guess === word) {!< info.innerHTML = "aCORRECT";!< score += 1; correct += 1; attempts = 0; setLevel(); >! } else {!< info.innerHTML = "Bzzzt! That's not right!";!< score -= 1; attempts += 1; >! }!< ​ >! updateBoard();!< } ​ function setLevel() { >! if (level == 1) {!< randomWord(lvlOneWords); >! } else if (level == 2) {!< randomWord(lvlTwoWords); >! } else if (level == 3) {!< randomWord(lvlThreeWords); >! } else if (level == 4) {!< randomWord(lvlFourWords); >! } else if (level == 5) {!< randomWord(lvlFiveWords); >! } else if (level == 6) {!< randomWord(lvlSixWords); >! } else if (level == 7) {!< randomWord(lvlSevenWords); >! } else if (level == 8) {!< randomWord(lvlEightWords); >! } else if (level == 9) {!< info.innerHTML = "You Win! Great job! You can reset or keep playing.";!< >! }!< ​ >! console.log(`Word: ${word}`);!< >! usersWord.innerHTML = scrambleWord(word);!< } ​ ​ ​ submitBtn.addEventListener("click", function(e) { >! checkAnswer(userGuess.value.toLowerCase());!< >! userGuess.value = "";!< }); ​ ​ ///////// ​ ///// ​ ​ window.addEventListener( >! "keypress",!< >! function(e) {!< if (e.keyCode == 13) { checkAnswer(userGuess.value.toLowerCase()); userGuess.value = ""; } >! },!< >! false!< ); ​ resetBtn.addEventListener("click", function(e) { >! reset();!< >! setLevel();!< >! guessContainer.classList.remove("hidden");!< >! userGuess.value = "";!< }); ​ setLevel(); ​ style.css /* http://meyerweb.com/eric/tools/css/reset/ >! v2.0 | 20110126!< >! License: none (public domain)!< */ /* line 6, ../sass/partials/_normalize.scss */ html1, body1, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td, article, aside, canvas, details, embed, figure, figcaption, footer, header, hgroup, menu, nav, output, ruby, section, summary, time, mark, audio, video { >! margin: 0;!< >! padding: 0;!< >! border: 0;!< >! font-size: 100%;!< >! font: inherit;!< >! vertical-align: baseline;!< } ​ /* HTML5 display-role reset for older browsers */ /* line 27, ../sass/partials/_normalize.scss */ article, aside, details, figcaption, figure, footer, header, hgroup, menu, nav, section { >! display: block;!< } ​ /* line 31, ../sass/partials/_normalize.scss */ body { >! line-height: 1;!< } ​ /* line 34, ../sass/partials/_normalize.scss */ ol, ul { >! list-style: none;!< } ​ /* line 37, ../sass/partials/_normalize.scss */ blockquote, q { >! quotes: none;!< } ​ /* line 40, ../sass/partials/_normalize.scss */ blockquote:before, blockquote:after, q:before, q:after { >! content: "";!< >! content: none;!< } ​ /* line 45, ../sass/partials/_normalize.scss */ table { >! border-collapse: collapse;!< >! border-spacing: 0;!< } ​ /* line 5, ../sass/styles.scss */ html, body { >! font-size: 16px;!< >! width: 50%;!< >! font-family: "Quicksand", sans-serif;!< >! overflow-x: hidden;!< >! overflow-y: hidden;!< } ​ /* line 13, ../sass/styles.scss */ nav { >! border-bottom: #e18a07 2px solid;!< >! width: 100%;!< >! padding: 0.625em;!< >! display: block;!< >! height: 2em;!< } ​ /* line 20, ../sass/styles.scss */ h1 { >! font-size: 2em;!< >! display: inline-block;!< >! float: left;!< >! padding-left: 1em;!< } ​ /* line 26, ../sass/styles.scss */ #contact { >! font-size: 2em;!< >! display: inline-block;!< >! float: right;!< >! padding-right: 1em;!< } ​ /* line 32, ../sass/styles.scss */ #contact a { >! color: #000;!< } ​ /* line 35, ../sass/styles.scss */ #contact i:hover { >! color: #e18a07;!< >! cursor: pointer;!< } ​ /* line 40, ../sass/styles.scss */ #rules { >! position: absolute;!< >! z-index: 999;!< >! width: 31.25em;!< >! height: 31.25em;!< >! text-align: center;!< >! left: 50%;!< >! margin-left: -200px;!< >! top: 50%;!< >! margin-top: -200px;!< } ​ /* line 51, ../sass/styles.scss */ #rules p { >! margin-bottom: 1.25em;!< } ​ /* line 55, ../sass/styles.scss */ #game-container { >! text-align: center;!< >! margin: 2em auto;!< >! width: 100vh;!< >! height: 80vh;!< } ​ /* line 62, ../sass/styles.scss */ #game-container p { >! display: inline-block;!< >! margin-right: 1em;!< >! margin-bottom: 3em;!< >! font-weight: 500;!< >! font-size: 1.5em;!< } ​ /* line 69, ../sass/styles.scss */ #game-container p span { >! font-weight: 300;!< } ​ /* line 72, ../sass/styles.scss */ #game-container p#info { >! display: block;!< >! text-align: center;!< >! font-size: 2em !important;!< >! height: 2em;!< >! margin-bottom: 1em;!< } ​ /* line 80, ../sass/styles.scss */ #scrambled-word { >! font-size: 3em !important;!< >! font-family: "Anton", sans-serif;!< >! text-transform: uppercase;!< >! display: block;!< >! margin-left: 48px;!< >! margin-bottom: 1em !important;!< } ​ /* line 89, ../sass/styles.scss */ #scrambled-word p { >! display: block;!< >! width: 100%;!< } ​ /* line 94, ../sass/styles.scss */ #user-guess { >! display: block;!< >! width: 20em;!< >! height: 3em;!< >! padding-left: 1em;!< >! margin: 0 auto 1.25em;!< >! border: 1px solid #000;!< >! outline-color: #e18a07;!< >! font-size: 1.1em;!< } ​ /* line 104, ../sass/styles.scss */ small { >! font-size: 0.8em;!< } ​ /* line 107, ../sass/styles.scss */ .lead { >! font-size: 1.2em;!< >! font-weight: 700;!< } ​ /* line 111, ../sass/styles.scss */ .correct, .incorrect { >! font-size: 1.5em;!< >! font-weight: 700;!< } ​ /* line 116, ../sass/styles.scss */ .correct { >! color: green;!< >! display: block;!< } ​ /* line 121, ../sass/styles.scss */ .incorrect { >! color: red;!< >! display: block;!< } ​ /* line 126, ../sass/styles.scss */ .hidden { >! visibility: hidden;!< } ​ /* line 129, ../sass/styles.scss */ button { >! cursor: pointer;!< >! width: 12em;!< >! height: 3em;!< >! outline: none;!< >! text-transform: uppercase;!< >! font-weight: 400;!< >! font-size: 1.1em;!< } ​ /* line 138, ../sass/styles.scss */ #submit { >! background: #fff;!< >! border: 2px solid #e18a07;!< } ​ /* line 143, ../sass/styles.scss */ #submit:hover { >! background: #e18a07;!< >! color: #fff;!< >! transition: 0.2s background;!< } ​ ​ /* line 138, ../sass/styles.scss */ ​ ​ /* line 150, ../sass/styles.scss */ #reset-btn { >! background: #fff;!< >! border: none;!< >! box-shadow: 1px 1px 1px #999;!< } ​ /* line 155, ../sass/styles.scss */ #reset-btn:hover { >! box-shadow: 1px 1px 1px #000;!< >! transition: 0.2s box-shadow;!< } ​ /* line 161, ../sass/styles.scss */ button:active { >! position: relative;!< >! top: 1px;!< } ​ /* line 166, ../sass/styles.scss */ #copyright { >! text-align: center;!< } ​ https://github.com/zerodytrash/TikTok-Chat-Reader API to retrieve chat comments

TikTokLive

Posts with mentions or reviews of TikTokLive. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-22.

What are some alternatives?

When comparing TikTok-Chat-Reader and TikTokLive you can also consider the following projects:

Darkwire.io - End-to-end encrypted instant web chat

TikTok-Bot - A bot that generates followers, likes, views, shares and comment likes

Agora-Many-to-Many-Live-Streaming-SDK-NG - Many to many, live video streaming using the Agora Web SDK NG.

TikTokBot - A TikTokBot that downloads trending tiktok videos and compiles them using FFmpeg

gatsby-plugin-gdpr-cookies - Gatsby plugin to add Google Analytics (V4 is supported), Google Tag Manager, Facebook Pixel, TikTok Pixel and Hotjar in a GDPR form to your site.

tiktok-live-recorder - 🎥✨ A TikTok live streaming recorder tool written in Python. Capture and relive your favorite TikTok moments effortlessly. 🎥✨

social-network - Mini social network that I made as my first web app project.

TikTok-Api - The Unofficial TikTok API Wrapper In Python

nodeBB - Node.js based forum software built for the modern web

auraxium - A high-level Python wrapper for the PlanetSide 2 API.

rocketchat-emoji-bulk-upload - Rocket.Chat Emoji Bulk Upload: A Node.js script to easily import custom emojis from a YAML file into a Rocket.Chat instance using the Rocket.Chat API. Automate bulk imports and simplify managing your custom emojis.

tiktok-dl - A simple tiktok video downloader written in go