ThunderKit
Mod Project Development Environment for Unity and Unity Games (by PassivePicasso)
Unity-Lua
A wrapper around MoonSharp that allows easy development of moddable Unity games (by Semaeopus)
ThunderKit | Unity-Lua | |
---|---|---|
1 | 1 | |
130 | 143 | |
- | 2.1% | |
8.5 | 0.0 | |
4 months ago | over 3 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ThunderKit
Posts with mentions or reviews of ThunderKit.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to Create a Moddable Game?
For anyone interested in thunderkit https://github.com/PassivePicasso/ThunderKit
Unity-Lua
Posts with mentions or reviews of Unity-Lua.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-23.
-
How would you go about exposing a modding api?
We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.
What are some alternatives?
When comparing ThunderKit and Unity-Lua you can also consider the following projects:
FFXIV_Modding_Tool - FFXIV Modding Tool is the Cross-platform Commandline interface alternative for TexTools
Unity-game-hacking - A guide for hacking unity games