Kernel
naigama
Kernel | naigama | |
---|---|---|
5 | 4 | |
35 | 0 | |
- | - | |
5.2 | 6.0 | |
about 2 months ago | 4 months ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Kernel
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Show off your (side) projects!
operating system where the kernel runs LuaJIT and the userland is in Lua
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Let's implement buffered, formatted output
But we do specify formatting options, line 144, and we do have definitions for all ints, just not floats because we never use them anyways
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Thank you for xmake & a couple of questions! 8^)
Although it is not arduino, I had to use a custom tool chain for building my OS, here is what I did
- What is your best project using C?
naigama
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Show off your (side) projects!
A PEG parser library, in generations (parses its own grammar specification using the previous generation's parser): https://github.com/kjhermans/naigama
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Design Patterns
And, of course, I use it in my projects (always eat your own dogfood). For example, here: https://github.com/kjhermans/naigama/blob/master/src/gen3/include/naigama/naig_defines.h (not complete, as in this project this concept is spread out over multiple include files).
- What projects are you working on or planning to do this year?
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Is there a definition of perl regex in perl regex
I have a project called naigama (it's here: https://github.com/kjhermans/naigama); it's the implementation of a PEG parser system in C, perl, java, rust. My purpose is to see if I can get to a definition of a regular expression that is comparably powerful to perl regex (which is indeed very powerful), but also parseable through a relatively secure, formal definition (my parsing system).
What are some alternatives?
MotorMC - MotorMC is a blazing fast, multi threaded, asynchronous Minecraft server software that aims to handle many players (1000+) on a single world while still providing an experience as close to vanilla Minecraft as possible.
mk_clib - My C stuff.
space-nerds-in-space - Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
Dupfinder
cacule-cpu-scheduler - The CacULE CPU scheduler is based on interactivity score mechanism. The interactivity score is inspired by the ULE scheduler (FreeBSD scheduler).
huffman-c - huffman coding in C
open-simplex-noise-in-c - Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.
sdbm_tree - This code implements a binary, self-balancing tree in a potentially limited resource, currently but not limited to, memory and the filesystem. BSD License.
gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
mk_crypto
chip-walo - CHIP-8 Emulator using C and SDL2.
libdither - A C library for black-and-white image dithering