PolyMc
pacmc
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PolyMc | pacmc | |
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8 | 3 | |
514 | 121 | |
- | - | |
8.1 | 0.0 | |
4 days ago | over 1 year ago | |
Java | Kotlin | |
GNU Lesser General Public License v3.0 only | GNU Affero General Public License v3.0 |
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PolyMc
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If I make a modded server for Minecraft Java editions can my friends on console still play with me
HOWEVER, you might get away with more heavy mods by using PolyMc (not to be confused with the launcher of the same name) which allows for vanilla JE clients to join a modded server without instaling the mods; this should in theory allow your console friends to join.
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My setup at 3AM after finishing some hand drawn Animation
PolyMC appears to be completely unrelated.
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Iris 1.2.0 for Minecraft is out with the Shader Configuration GUI!
Oof, bad name. I looked it up and the first thing I found was this. I was wondering why it was not mentioning anything related to MultiMC or a launcher...
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A MultiMC Fork is available in flatpak!
I just want to tell you guys that ive found a multimc Fork called polyMC which is available on flatpak, it runs completely fine! https://github.com/TheEpicBlock/PolyMc https://flathub.org/apps/details/org.polymc.PolyMC
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Would it be possible to add new blocks through serverside fabric mods and resource/data packs?
There's also PolyMC which converts existing mods to be serverside only https://github.com/TheEpicBlock/PolyMc
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Can you run world gen mods on serverside only?
And if it does add modded blocks you can try using PolyMC as well.
- Do people need to download the modpack on my server to play on it?
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Would you play on a Fabric Server?
You should give PolyMC a try. https://github.com/TheEpicBlock/PolyMc
pacmc
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A multiplatform File picker composable
It invokes that native file picker dialog on each platform, currently supporting Android, and Desktop (Windows, Linux, osX) using lwjgl and thanks to the work in the pacmc project.
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Desktop Compose Directory chooser
Kotlin/JVM: LWJGL has native file dialog (NFD) bindings, here is how I used them with fallback Swing file chooser with native look and feel.
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A MultiMC Fork is available in flatpak!
There are some open source launchers with that feature. I think at least Gdlauncher and Atlauncher have built in mod management (and probably instances as well). But I prefer to use a package manager for MC mods called Pacmc. It is not super fast like Pacman, but it works really well for managing MC client or server mods (I use it for both). The only features its missing for my use cases are disabling automatic dependency management and installing mods that are not marked as compatible with latest minecraft versions, but work just fine. Also it seems like the author of Pacmc is working on a gui right now.
What are some alternatives?
Iris - A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
PolyMC - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
polymer - Library for creating better server side content! (For Fabric)
Ledger - A server-side logging mod for fabric 1.17+
FTB-Quests - Quests is one of the best Questing mods for Minecraft out there. It has a highly customisable questing system and an easy to use interface.
Capes - Lets you use capes from OptiFine, LabyMod and other cape mods
starfield-mod-manager - CLI Mod Manager for Starfield on Linux
BeaconFlight - Beacons can now allow players to fly!
LiquidBounce - A free mixin-based injection hacked client for Minecraft using the Fabric API
geckolib - GeckoLib is an animation engine for Minecraft mods, with support for complex 3D keyframe-based animations, numerous easings, concurrent animation support, sound and particle keyframes, event keyframes, math-based animations, and more. Available for all major modloaders.
compose-multiplatform-file-picker - A multiplatform compose widget for picking files