pacmc
compose-multiplatform-file-picker
pacmc | compose-multiplatform-file-picker | |
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3 | 1 | |
121 | 306 | |
- | - | |
0.0 | 8.7 | |
over 1 year ago | 7 days ago | |
Kotlin | Kotlin | |
GNU Affero General Public License v3.0 | MIT License |
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pacmc
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A multiplatform File picker composable
It invokes that native file picker dialog on each platform, currently supporting Android, and Desktop (Windows, Linux, osX) using lwjgl and thanks to the work in the pacmc project.
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Desktop Compose Directory chooser
Kotlin/JVM: LWJGL has native file dialog (NFD) bindings, here is how I used them with fallback Swing file chooser with native look and feel.
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A MultiMC Fork is available in flatpak!
There are some open source launchers with that feature. I think at least Gdlauncher and Atlauncher have built in mod management (and probably instances as well). But I prefer to use a package manager for MC mods called Pacmc. It is not super fast like Pacman, but it works really well for managing MC client or server mods (I use it for both). The only features its missing for my use cases are disabling automatic dependency management and installing mods that are not marked as compatible with latest minecraft versions, but work just fine. Also it seems like the author of Pacmc is working on a gui right now.
compose-multiplatform-file-picker
What are some alternatives?
PolyMC - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
Ledger - A server-side logging mod for fabric 1.17+
Capes - Lets you use capes from OptiFine, LabyMod and other cape mods
PolyMc - Making minecraft mods compatible with a vanilla client
starfield-mod-manager - CLI Mod Manager for Starfield on Linux
LiquidBounce - A free mixin-based injection hacked client for Minecraft using the Fabric API
fpm - Effing package management! Build packages for multiple platforms (deb, rpm, etc) with great ease and sanity.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.