Tessellation
RemoteTech
Tessellation | RemoteTech | |
---|---|---|
11 | 2 | |
231 | 228 | |
- | 0.0% | |
0.0 | 0.0 | |
9 months ago | 10 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Tessellation
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First time reaching Eve. Is one of my mod making it wrong or should it look like that?
Parallax_StockTextures
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Is it possible to combine Parallax with KSRSS?
Yes, just go to github https://github.com/Gameslinx/Tessellation/releases
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I cant get parallax 2.0 to work here are my files but nothing is happening
Just follow the instructions at https://github.com/Gameslinx/Tessellation/releases under the heading "Installation Instructions". It works perfectly, no need to go watch any videos or ask anybody else.
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Parralax 2.0 Not working... And I dont know why.
go into the folder where its installed, go under the parallax folder, config and open the cfg file (in notepad or equivalent) and make sure its the same as here: https://github.com/Gameslinx/Tessellation/blob/master/Config/ParallaxGlobal.cfg
- Sometimes I forget that Kerbal Space Program is 11 years old
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Stock Laythe compared to Parallax 2.0 Laythe
I didn't find it on SD but it's on GitHub with some instructions to install.
- Landing a rover on Duna with the new Parallax 2.0 textures.
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What are some visual mods for ksp tgat make the game look better?
Parallax - https://github.com/Gameslinx/Tessellation/releases
- Best Graphics Mods List With Links + Easy Download/Guide (Updated Frequently!)
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Pink terrain (parallax + beyond home)
Maybe I'm just really stupid, but I installed Parallax-1.0.1.zip from https://github.com/Gameslinx/Tessellation/releases/tag/1.0.1 which does not have a separate textures file. Should I install the stock textures from a later version? I assumed that beyond home would supply the textures as it doesn't use the stock textures...?
RemoteTech
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First time reaching Eve. Is one of my mod making it wrong or should it look like that?
RemoteTech
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Would It Be Possible to Simulate Speed of Light in Unity?
For a sample implementation handling similar problem (lightspeed-based signal delay) for discrete objects (small enough to ignore lightspeed within a single object), RemoteTech mod for Kerbal Space Program (Unity game) supports it - sources are available on Github to browse through.
What are some alternatives?
Kopernicus - Kopernicus is a mod for Kerbal Space Program which allows users to replace the planetary system used by the game.
Kerbalism - Hundreds of Kerbals were killed in the making of this mod.
ReStocked - Kerbal Space Program Art Revamp
SCANsat - Real Scanning, Real Science, at Warp Speed!
AstronomersVisualPack - A comprehensive visual overhaul for Kerbal Space Program, originally by Astronomer.
Kerbal-VR - An add-on for Kerbal Space Program (KSP) to enable virtual reality.
WaterfallRestock - Adds Waterfall effect configurations to the Restock and Restock+ Kerbal Space Program mods
krpc - Remote Procedure Calls for Kerbal Space Program
TUFX - Textures Unlimited Special Effects
LunaMultiplayer - Multiplayer mod for Kerbal Space Program (KSP)
ksp-planetshine - A mod for Kerbal Space Program - Adds a planetshine effect: the planets and moons illuminates your vessel
StockWaterfallEffects - This Kerbal Space Program mod contains config files that give Waterfall effects to the stock engines.