RemoteTech
Community developed continuation of Kerbal Space Program's RemoteTech mod. (by RemoteTechnologiesGroup)
Kerbal-VR
An add-on for Kerbal Space Program (KSP) to enable virtual reality. (by Vivero)
RemoteTech | Kerbal-VR | |
---|---|---|
2 | 7 | |
228 | 174 | |
0.0% | - | |
0.0 | 0.0 | |
10 months ago | almost 4 years ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RemoteTech
Posts with mentions or reviews of RemoteTech.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-05.
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First time reaching Eve. Is one of my mod making it wrong or should it look like that?
RemoteTech
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Would It Be Possible to Simulate Speed of Light in Unity?
For a sample implementation handling similar problem (lightspeed-based signal delay) for discrete objects (small enough to ignore lightspeed within a single object), RemoteTech mod for Kerbal Space Program (Unity game) supports it - sources are available on Github to browse through.
Kerbal-VR
Posts with mentions or reviews of Kerbal-VR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-07.
- I have a desperate request for the modding community. The KSP-VR mod dev went quiet years ago. If anyone has any skills in this area I implore you, can we PLEASE get this updated to 1.12+
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:/
Yup https://github.com/Vivero/Kerbal-VR It works with 1.9
- Imagine how cool it would be to Play Ksp on VR
- I got KSP VR to run on an oculus quest wirelessly via virtual desktop! (On a 2012 Mac as well) My main issue is that the joystick sensitivity is too high, anyone know how to change it?
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How to kerbal in vr?
Here’s a GitHub with instructions on how to download a version of a VR ksp mod GitHub
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I tried out KSP with a mod that allows you to play in VR, turns out I couldn't adjust the throttle and ended up blasting Valentina into outer space...
Here you can get the latest full release, however I personally recommend the prerelease, had a way better experience with this one!
- First time landing on the Mun (using only IVA view)!
What are some alternatives?
When comparing RemoteTech and Kerbal-VR you can also consider the following projects:
Kerbalism - Hundreds of Kerbals were killed in the making of this mod.
LunaMultiplayer - Multiplayer mod for Kerbal Space Program (KSP)
SCANsat - Real Scanning, Real Science, at Warp Speed!
OhScrap - Scrapyard based part failure mod for Kerbal Space Program.
krpc - Remote Procedure Calls for Kerbal Space Program
Astrogator - A space-navigational aide for Kerbal Space Program
Tessellation - A Tessellation and Triplanar terrain shader for planetary terrain
ViRe - A open-source VR mocap studio built in Unity
SharpQuill - SharpQuill is an open source .NET library for reading and writing Oculus Quill scenes.
OfCourseIStillLoveYou - Watch all your Hullcam cameras at the same time from everywhere!