Terraria
By UTINKA
Terraria-Source-Code | Terraria | |
---|---|---|
5 | 3 | |
232 | 43 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | about 6 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Terraria-Source-Code
Posts with mentions or reviews of Terraria-Source-Code.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-13.
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I lost 8 months worth of progress on my unity game.
But I do have a great example of when you should be splitting up files https://github.com/TheVamp/Terraria-Source-Code/blob/master/Terraria/NPC.cs
- Look at all those indentations
- Is this... normal?
- Terraria Source Code (2013)
Terraria
Posts with mentions or reviews of Terraria.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-15.
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Terraria Source Code (2013)
This version is more up-to-date and has a readme: https://github.com/UTINKA/Terraria
Having looked at a few games' source code, are there really any complex games with pretty code? With as many subsystems, items, and enemies as Terraria has, it feels almost inevitable that you'll have complexity like this snippet for determining when to spawn the hair stylist NPC:
else if ((int) Main.tile[index1, y].wall == SpiderUnsafe | flag10)
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And Then You Miss One Because The Code Was
Let me point you towards one of the most successful games of all time.
- How big is your code?
What are some alternatives?
When comparing Terraria-Source-Code and Terraria you can also consider the following projects:
Mono - Mono open source ECMA CLI, C# and .NET implementation.
semver - Semantic Versioning Specification