TakeASelfie
SwiftyCam
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TakeASelfie | SwiftyCam | |
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- | 1 | |
36 | 2,055 | |
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0.0 | 0.0 | |
almost 3 years ago | about 2 years ago | |
Swift | Swift | |
MIT License | BSD 2-clause "Simplified" License |
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TakeASelfie
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SwiftyCam
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Camera & Video Capture in a SwiftUI project
Unfortunately SwiftUI doesn’t fully support the use of the camera without doing some interop with UIKit. That being said it’s really not too hard and can be adapted from existing examples out there. Just found this one of the Snapchat camera. As for saving a file, take a look at some of the AV capture delegate protocols. They give you functions that let you know when a user has started and ended their capture session and even returns a file url of the output (in some cases you can make it a binary stream so you can save it to wherever you need). Depending on what your app is trying to achieve, you can take the photo and upload it to a backend or save it locally in the file system
What are some alternatives?
ImagePicker - :camera: Reinventing the way ImagePicker works.
YPImagePicker - 📸 Instagram-like image picker & filters for iOS
LLSimpleCamera - A simple, customizable camera control - video recorder for iOS.
NextLevel - ⬆️ Media Capture in Swift
SCRecorder - iOS camera engine with Vine-like tap to record, animatable filters, slow motion, segments editing
FastttCamera - Fasttt and easy camera framework for iOS with customizable filters
CameraKit-iOS - Library for iOS Camera API. Massively increase performance and ease of use within your next iOS Project.
CameraBackground - Show camera layer as a background to any UIView
Fusuma - Instagram-like photo browser and a camera feature with a few line of code in Swift.
CameraEngine