Top 18 Swift Framework Projects
💧 A server-side Swift HTTP web framework.Project mention: Which backend do you recommend? | reddit.com/r/FlutterDev | 2021-09-28
The future of web development is in Vapor my friend.
An extension to the standard SwiftUI library.Project mention: How to build our own HUD in SwiftUI (article in the comments) | reddit.com/r/SwiftUI | 2021-02-24
I haven't tried myself, but maybe using a second window just for the HUD would help with the modal challenge. SwiftUIX has an API for this.
Appwrite - The Open Source Firebase alternative introduces iOS support. Appwrite is an open source backend server that helps you build native iOS applications much faster with realtime APIs for authentication, databases, files storage, cloud functions and much more!
Swift library for choreographing animations on the screen.
Location, motion, and activity recording framework for iOSProject mention: Mile tracking (mileIQ) replacement needed | reddit.com/r/privacytoolsIO | 2021-02-08
Swiftline is a set of tools to help you create command line applications.
A swifty iOS framework that allows developers to create beautiful onboarding experiences.
Start your next Open-Source Swift Framework 📦
Scout APM: A developer's best friend. Try free for 14-days. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster.
A powerful framework for developing CLIs in Swift
Feather is a modern Swift-based content management system powered by Vapor 4. (by FeatherCMS)Project mention: Anyone here create a website using Swift? | reddit.com/r/swift | 2021-04-04
and then there's Feather if you want a whole CMS
An extensible monitoring framework written in Swift
An observables framework for Swift
VComponents is a SwiftUI library that contains 40+ customizable UI componentsProject mention: I have released an open source SwiftUI framework that contains 40+ customizable UI components. Links in comments. | reddit.com/r/iOSProgramming | 2021-02-07
Lightweight Promises for Swift & Obj-C
LiteRoute is easy transition for your app. Written on Swift 4
A modern device detection and querying library.
An iOS framework that uses the front camera, detects your face and takes a selfie.
:gear: A Swift framework for creating slides-based, non-linear visual stories and presentationsProject mention: Boken Engine | dev.to | 2021-05-14
You can visit the project on GitHub
A Native Swift Core Bluetooth LE Central (Client) Abstraction DriverProject mention: You don’t need to work on hard problems | news.ycombinator.com | 2021-08-17
> I had one developer take 6 months to build a (relatively simple) top nav for a web app. This shouldn't have taken more than 1-2 weeks, even with a careful eye for detail.
Oh, you mean "bikeshedding."
Here's an example of the difference between basic quality, and High Quality:
If you look at most of the repos for SPM modules in my portfolio, you'll see that the vast majority have test harnesses. I prefer using test harnesses.
These test harnesses tend to be pretty damn robust apps. Many are "ready for app store" robust. A lot of folks would just publish them, "as is." I've been writing apps for a very long time. I'm fairly good at this.
I can write a fairly good test harness, with full app capabilities, in less than a day. If I take the time to localize it, maybe add a day or so.
Here's an example of some test harnesses. Note that there are four of them. These represent the four different target environments for Apple (iOS/iPadOS, WatchOS, TVOS, and MacOS). I'll probably need to fork iOS and iPadOS, in the future, but we're not there, yet. A single codebase is still good for both.
They test a Bluetooth framework.
It probably took me around a week or so, to write each one. They are pretty damn good. I think they are all "App Store ready."
I decided to actually go ahead, and create a set of apps, based on these, , .
I spent well over a month, on each, after merging over the test harness codebases, to make them ready for the App Store. Lots of UX testing, removing code that only applied to testing, and adding "friendlier" user interface.
I'm working on an app that I started about a year ago. Actually, I started it over ten years ago, if you include the two servers that I wrote, upon which it depends.
One of the reasons that it has taken so long, is that I have truncated months of work, and tossed them in the garbage, because they were not the proper way to go. I have an "evolutionary design" process, that means this can happen. I plan for it. I've probably shitcanned three months' of work.
Another thing that I do, is have an "always beta" approach to Quality. I maintain the product at "incomplete, but ship Quality" status for as much of the project as possible. In fact, I've been sharing it with the team, using TestFlight, since Oct 3, 2020 at 7:47 AM (I got that from the TestFlight metadata).
That means that the app has been stable and robust enough for user testing, and approval for basic App Store release (TestFlight External Testing is a more relaxed standard, but try pushing out a crasher, and see how far that goes).
I add localization support, accessibility, Dark Mode support, leak testing, etc., at every turn. It's very useful, because I can solicit immediate feedback from non-tech team members. It also means that the "basics" for App Store release are constantly being tested and validated.
Even more useful, if we want to ask for money, it's dam easy. We just loop the person we're begging from, into the TestFlight External Tester pool, and they can run the app without a Marketing chaperone, or sacrifices to the demo gods. We can also get valuable feedback from them.
It's really, really nice, and it has been, for many months.
I feel like we are now at a "starting point." Even though it has been a fully-functioning, release-ready app for the last couple of months, it need the "MVP treatment," where the testing pool is expanded, and we start applying it to "in the wild" scenarios.
Lots of companies use their customers as guinea pigs for the first several releases; usually by shoving baling-wire-and-duct-tape junk down their throats (and making them pay for it), before hitting their stride. It's a deliberate strategy. Some months ago, I read a post, here by a founder, declaring that "if you don't get physically sick at the quality of the code in your MVP, then you are spending too much time on the code quality."
Basically, deliberately write garbage, and force it on your users.
One of the reasons that I took on this project, was the founder is a friend of mine. He is running it as an NPO (501c3), and putting his own money into it. He doesn't really have much of it, to begin with. Also, more alarmingly, he didn't actually have a particularly good idea of what, exactly, he wanted the app to be. That's a recipe for disaster.
He asked me to help him vet some development shops he was approaching, to realize his vision.
It was eye-opening. He got a number of ridiculous quotes. I know what is necessary for this type of project (not small). For example, when one said that they'll deliver a full multi-server, multi-client app for MVP in three months (firm), upon getting a vague, hand-wavy requirements spec, it was hard for me to keep a straight face.
After a few of these, I just got disgusted, and said "Screw this. I'll do it." I've been developing it for free, as a native iOS/iPadOS app.
He has to pinch himself.
 https://apps.apple.com/us/app/blue-van-clef-for-mobile/id151... (iOS -Includes Watch app)
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