TabletopTweaks-Reworks
SpellbookMerge
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TabletopTweaks-Reworks | SpellbookMerge | |
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18 | 23 | |
34 | 18 | |
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5.9 | 1.1 | |
5 months ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
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TabletopTweaks-Reworks
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Woljif stop, it's already dead!
That's how the original Mythic Sneak Attack works. TTT Reworks changes it to a die increase so d6s become d8s; or Knife Master's d8s become d10s.
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Can't access Trickster Perception extra feats
TTT Reworks has a number of balance tweaks, including changes to the Perception 2 Trick. Pro is it gets rid of the 3-feat tax by eliminating the three extra crit feats; con is it also gets rid of the +1 crit multiplier bonus.
- It seem after TableTop Tweaks is a MUST for multiple playthrough
- Can't decide between two builds for my Azata Magus MC
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PSA: Tabletop Tweaks Rework Now Enables Aeon Bane Working with Spells Again
Release v1.2.5 · Vek17/TabletopTweaks-Reworks · GitHub
- Update 2.1.0u is out now! If you participated in the beta test, don’t forget to opt out to download the update and to be able to play The Last Sarkorians DLC (if you have it)! Read the patch notes here:
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I was so excited to reach Trickster Greater Mythic Trick Persuasion 3...
FYI the TTT Reworks mod rebalances Trickster so you might find it more fun to be, well, less OP.
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Question on tabletop tweaks mod for new player? Help deeply appreciated!!
[The TTT Reworks addon is optional and has homebrew rules which rebalances Mythics. Some abilities are made more powerful while others are nerfed.]
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Magician Bard *Mods are fine if needed*
FYI the SpellbookMerge mod was recently updated for WotR EE; it adds a bunch of new options, including bard+Azata. Why should Angels and Liches be the only ones who get that perk? :) Also the TTT Reworks mod makes a few minor improvements to Azata; e.g., "Incredible Might now grants a mythic bonus instead of a morale bonus" so it will stack with other buffs.
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Trouble Using Tabletop Tweaks Mod
Mythic Reworks - Homebrew changes to Mythic Paths.
SpellbookMerge
- Thoughts on this Expanded Spellbook Merging Mod?
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Getting more Demon spell slots?
If you're on PC, there's a Spellbook Merge mod which adds a ton of new combos, which should also increase spell slots. The mod hasn't been updated since March, though, so caveat emptor; neither the mod author nor I accept responsibility if it bricks your game, opens a hell portal, etc. :)
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How awful of an idea is a Non-Lich necromancer?
Doesn't let you merge everything with anything but: https://github.com/vikigenius/SpellbookMerge
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Warpriest any fun?
Spellbook merging is a big part of what makes an Angel Crusader KC so good. It's not an option for Warpriests unless you use this mod which adds Aeon+Warpriest merging.
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Convince me to not start my millionth playthrough as a merged Angel please lmao
If you got mods, may as well grab Mythic Spellbook Merge to merge anything. Be super busted with a whole new mythic path.
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Suggestion/mod request: Mythic Theurge
First, there is a mod that dramatically increases available spellbook merges if that's your primary concern. Gives all (early) mythic paths the ability to merge with a fair number of classes, highly recommend for absolutely everyone. Full disclosure, I'm not totally sure what you're on about with the archetype for MT and I don't understand how merging mythic into MT (assuming it affects both books) is anywhere remotely near balanced at all, but feel free to use toybox to give yourself whatever CL/DC/etc you'd like to mess with.
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Is pure caster lacking in comparison to melee?
Here is the link.
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Melee angel character suggestion
If you're open to running mods, SpellbookMerge lets Angel merge with Paladin (and arcane classes). While it still doesn't reach the raw casting ability of Oracle/Cleric, Paladin is a classic divine beatstick class, and there's even the whole Radiance thing that incentivizes paladins. If longswords aren't exciting, there's also GreatRadiance that can make it into any other weapon type.
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Is it worth trying to use mythic spells offensively?
FYI there's also a mod which adds extra spellbook merging options. [Usual caveats about using mods at your own risk etc.]
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Companions and Shared XP
Also, if you're on PC and feel like the spellbook merging options are too restrictive there's always this option, though some of the books would be extremely broken if merged.
What are some alternatives?
TabletopTweaks-Core - This module provides a shared core system for all TabletopTweaks mods, and and any third party mods wishing to use TabletopTweaks systems and utilities.
TabletopTweaks-Base - Tabletop Tweaks is a mod that seeks to adjust the cRPG rules to more closely follow the tabletop ruleset. Additionally it adds content missing from the base game.
WrathMods-MythicSpellbookTweaks - Tweaks to the Mythic Path spellbooks
WrathMods-TurnbasedCombatDelay - Allows you to shorten the turn based combat delay
WOTR_FxTweaks - WOTR Mod which allows users to disable and to override ongoing effects (FX) of buffs and certain Mythic Classes.
DarkCodex - Mod for Pathfinder: Wrath of the Righteous
BubbleTweaks - Non-gameplay tweaks for Pathfinder - Wrath of the Righteous
RespecMod - A respec mod for Pathfinder: Wrath of the Righteous
FinneanTweaks
TabletopTweakes-Flanking - Mod for Wrath of the Righteous to enforce PnP Flanking [Moved to: https://github.com/Vek17/TabletopTweaks-Flanking]